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  • Performance, wall piece, 6 b&w inkjet prints, 27" LCD monitor, video loop, sound, dimensions variable. On life and mortality
  • IGUAQUE -
    1998 05:30 min, color, stereo sound. The Muisca legend tells us that Bachué (Mother of humanity) came from the water, from a lagoon called Iguaque and after giving birth to humanity, she returned there. ... The reverie produced by water and the
  • Marnix de Nijs is a Rotterdam based artist who explores the dynamic clash between bodies, machines and other media. His works include mainly interactively experienced machines that play with the perception and control of image and sound, but also,
  • Martin Kusch is particularly interested in the influence of digital technologies on our way of thinking and on our perception of the body and space. Following his studies in art history, philosophy, and painting in Berlin and in media art with Peter
  • Giuliano Lombardo teaches Teoria della Percezione e Psicologia della Forma at the Florence Academy of Fine Arts. As an artist he has exhibited in museums, festivals and galleries, published music and sound pieces, composed music for theatrical
  • Grau, Oliver and Andreas Keil, ed. Mediale Emotionen. Zur Lenkung von Gefühlen durch Bild und Sound. Frankfurt/Main: Fischer Verlag, 2005.
  • Adam Basanta. Excerpts from "Text-based: Aesthetic Treatment of Sound Materials in Text-sound Compositions" inter/tidal: SFU Humanities Academic Journal (2009).
  • Robles-Angel, Claudia. The Human Body as an Audiovisual Instrument. Sound and Image Aesthetics and Practices. Andrew Hill editor, Routledge. ISBN 9780367271466. 1st (2020): chapter 21.
  • Orlow's work tackles the impossibility of narrating or representing the past and addresses the spatial conditions of history and memory. Spanning locations in Africa, the Arctic, Eastern Europe and Switzerland, his work can often be seen to employ a
  • Based in Montreal, Bill Vorn is active in the field of Robotic Art since 1992. His installation and performance projects involve robotics and motion control, sound, lighting, video and cybernetic processes. He pursues research and creation on