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  • Benayoun, Maurice. L´art soumis à la Question par la technologie. Interview par Charles de Meaux Cultures en Mouvement , no. 15 (March 1999).
  • The Living Image -
    A major Virtual Reality installation, motion tracking technology, stereoscopic projection as well as interactive sound and video create a unique immersive experience. (source: http://www.grahamnicholls.com/)
  • SoundSlam already was a lot of fun, but it lacked the motivation to get more deeply involved. So we developed a game around the original idea: after some freefight-punching, the voice of a virtual trainer guides you through different sound themes
  • Audio-CD recordings of neighbours.
  • Destruction of the remnants of an exhibition with sound pneumatics using speakers.
  • Wavescape -
    A permanent interactive sound installation for the Ft. Lauderdale International Airport. (source: www.well.com/~demarini)
  • Implex -
    interactive sound installation
  • Push /Pull
    In the installation Push / Pull, by Edwin van der Heide and Marnix de Nijs, visitors can throw their full bodyweight into huge hovercraft-like objects. Each player has their ‘own’ playing field with their ‘own’ interactive hovercraft and yet the
  • House Fire
    Cardiff and Miller have been working collaboratively and individually for two decades. Together the pair achieved international renown with their collaborative works The Dark Pool (1995/96) and Muriel Lake Incident (1999). House Fire is a four and
  • in cooperation with various sound artists: Peter Szely, Christof Cargnelli, Electric Indigo --- Resembling a flaneur in an unknown city the bot moves through a "ludic 3D environment" - moved by the hand of the player - robbed of his identity which