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  • Fischnaller, Franz. Multi Mega Book in the Cave In XXXIV Incontri Di Sorrento Del Cinema e dell´Audiovisio, edited by Gennarelli Bideri, 35-36. Naples: 1999.
  • Very Nervous System -
    Very Nervous System is the third generation of interactive sound installations which Rokeby has created. In these systems, video cameras, image processors, computers, synthesizers and a sound system are used to create a space in which the movements
  • Goldberg, Ken. Feeding and Sorting Algorithms for the Parallel-Jaw Gripper In Robotics Research, edited by Richard Paul and Georges GiraltStanford, CA: International Foundation for Robotics Research IFRR, 1993.
  • Allen, Rebecca. The Bush Soul: Traveling Consciousness in an Unreal World In Digital Creativity, edited by Colin BeardonVol.9. : 1998.
  • Domingues, Diana. The Desert of Passions and the Technological Soul In Digital Creativity, edited by Colin Beardon and Lone Malmborg and Masoud YazdaniVol.9. , 11-18. : Swets and Zeitlinger Publishers, 1998.
  • Event: Art Futura 2008: Souls and MachinesInstitution: Art FuturaComment:
  • Benayoun, Maurice. L´art soumis à la Question par la technologie. Interview par Charles de Meaux Cultures en Mouvement , no. 15 (March 1999).
  • The Living Image -
    A major Virtual Reality installation, motion tracking technology, stereoscopic projection as well as interactive sound and video create a unique immersive experience. (source: http://www.grahamnicholls.com/)
  • SoundSlam already was a lot of fun, but it lacked the motivation to get more deeply involved. So we developed a game around the original idea: after some freefight-punching, the voice of a virtual trainer guides you through different sound themes