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  • Domingues, Diana. The Desert of Passions and the Technological Soul In Digital Creativity, edited by Colin Beardon and Lone Malmborg and Masoud YazdaniVol.9. , 11-18. : Swets and Zeitlinger Publishers, 1998.
  • Event: Art Futura 2008: Souls and MachinesInstitution: Art FuturaComment:
  • Benayoun, Maurice. L´art soumis à la Question par la technologie. Interview par Charles de Meaux Cultures en Mouvement , no. 15 (March 1999).
  • Blue Window Pane II -
    "Blue Window Pane is a CAVE virtual reality art experience that includes networking, live video, and sound activated graphics. Participants explore and actively ignite events to gain a knowledge base through exploration and perceptual interaction.
  • The Living Image -
    A major Virtual Reality installation, motion tracking technology, stereoscopic projection as well as interactive sound and video create a unique immersive experience. (source: http://www.grahamnicholls.com/)
  • SoundSlam already was a lot of fun, but it lacked the motivation to get more deeply involved. So we developed a game around the original idea: after some freefight-punching, the voice of a virtual trainer guides you through different sound themes
  • RainDance
    Streams of water, encoded with sound information, fall from specially designed modulating nozzles. When visitors position their umbrellas under the streams, the umbrellas become loudspeakers, revealing music, noises, voices and rhythms.
  • Push /Pull
    In the installation Push / Pull, by Edwin van der Heide and Marnix de Nijs, visitors can throw their full bodyweight into huge hovercraft-like objects. Each player has their ‘own’ playing field with their ‘own’ interactive hovercraft and yet the
  • Audio-CD recordings of neighbours.
  • Destruction of the remnants of an exhibition with sound pneumatics using speakers.