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L´art soumis à la Question par la technologie. Interview par Charles de Meaux
1999
Benayoun, Maurice. L´art soumis à la Question par la technologie. Interview par Charles de Meaux Cultures en Mouvement , no. 15 (March 1999).
The Living Image
2003
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2004
A major Virtual Reality installation, motion tracking technology, stereoscopic projection as well as interactive sound and video create a unique immersive experience. (source: http://www.grahamnicholls.com/)
SoundSlam 2.0 (w/ Trainer)
2003
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2003
SoundSlam already was a lot of fun, but it lacked the motivation to get more deeply involved. So we developed a game around the original idea: after some freefight-punching, the voice of a virtual trainer guides you through different sound themes
RainDance
1998
Streams of water, encoded with sound information, fall from specially designed modulating nozzles. When visitors position their umbrellas under the streams, the umbrellas become loudspeakers, revealing music, noises, voices and rhythms.
The Sound Of Neighbours
1997
Audio-CD recordings of neighbours.
Intervention with four pneumatic cylinders
2001
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2001
Destruction of the remnants of an exhibition with sound pneumatics using speakers.
Wavescape
2003
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2003
A permanent interactive sound installation for the Ft. Lauderdale International Airport. (source: www.well.com/~demarini)
Implex
2001
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2001
interactive sound installation
reservoir_bots v.2 GameMod vor a VJ
2004
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2004
in cooperation with various sound artists: Peter Szely, Christof Cargnelli, Electric Indigo --- Resembling a flaneur in an unknown city the bot moves through a "ludic 3D environment" - moved by the hand of the player - robbed of his identity which
Push /Pull
2002
In the installation Push / Pull, by Edwin van der Heide and Marnix de Nijs, visitors can throw their full bodyweight into huge hovercraft-like objects. Each player has their own playing field with their own interactive hovercraft and yet the
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