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Interactive Modelling of Branching Structures
1996
Lintermann, Bernd; Deussen, Oliver. Interactive Modelling of Branching Structures In SIGGRAPH 96 Visual Proceedings, : 1996.
Aspects of the Aesthetics of Telecommunications
1992
Kac, Eduardo. Aspects of the Aesthetics of Telecommunications In Siggraph Visual Proceedings, edited by John Grimes, 47-57. New York: 1992.
Time_lapse: An Immersive Interactive Environment Based on Historic Stereo Images
1999
Sommerer, Christa and Laurent Mignonneau and Roberto Lopez-Gulliver. Time_lapse: An Immersive Interactive Environment Based on Historic Stereo Images In IEEE SMC`99 System, Man and Cybernetics Conference Proceedings, : 1999.
Text as Genetic Code: Creating Visual Language on the Internet
1999
Sommerer, Christa and Laurent Mignonneau. Text as Genetic Code: Creating Visual Language on the Internet In CADE’99 Computers in Art and Design Conference Proceedings, , Appendix. Teeside: University of Teeside, 1999.
Exploiting Interactivity, Influence, Space and Time to Explore Non-linear Drama in Virtual Worlds
2001
Craven, Mike and Ian Taylor and Adam Drozd and Jim et. al. Purbrick. Exploiting Interactivity, Influence, Space and Time to Explore Non-linear Drama in Virtual Worlds In CHI´01 Proceedings of the SIGCHI Conference on Human Factors in Computing
Negotiating Meaning: The Dialogic Imagination in Electronic Art
1999
Kac, Eduardo. Negotiating Meaning: The Dialogic Imagination in Electronic Art In Proceedings of Computers in Art and Design Education Conference, edited by UK University of TeessideTeeside, UK: 1999.
The Emergence Engine: A Behavior Based Agent Development Environment for Artists
2000
Mendelowitz, Eitan. The Emergence Engine: A Behavior Based Agent Development Environment for Artists In Proceedings of the Twelfth Conference on Innovative Applications of Artificial Intelligence (IAAI), edited by Los Angeles University of
Field Recording Techniques for Virtual Reality Applications
1998
Naimark, Michael. Field Recording Techniques for Virtual Reality Applications In VSMM´98 Proceedings, Gifu: 1998.
Artificial Evolution for Computer Graphics
1991
Sims, Karl. Artificial Evolution for Computer Graphics In SIGGRAPH`91 Proceedings, , 319-328. : 1991.
Evolving Virtual Creatures
1994
Sims, Karl. Evolving Virtual Creatures In SIGGRAPH`94 Proceedings, , 15-22. : 1994.
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