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  • INS(H)NAK(R)ES is an interactive system that uses robotics, sensoring and communication networks. It proposes to share the body of a robot snake put in a serpentarium with other snakes. A web camera is coupled to the robot transmitting in real time
  • The World Generator / The Engine of Desire (1996-present) marks an expansion of Seaman's work into the realm of virtual environments. Seaman collaborating with the programmer Gideon May authored a complex virtual world generator that enables
  • Interactive Poem MUSE -
    “"Interactive poem" is a new type of poem that is created by a participant and a computer agent collaborating in a poetic world full of inspiration, emotion and sensitivity. […] A computer agent called "MUSE", who has been carefully designed with a
  • PLANCTON was founded in the 1994 by a group of three artists (Annunziato, Pierucci and Gemma de Julio) and started the activities with a series of artworks and experiments on expressive languages based on the fusion of different media (video, music,
  • “Our creative processes emerge from affections and expand” BOLGERI & MARÍN is an art duo formed by Carla Bolgeri and Francisco Marín that lives between Chile and Italy where they research and produce in the field of performance, music and
  • Short excerpt from the 2003 appropriation piece "Last Words," created by pioneering Chinese video artist Zhang Peili and showcased here by Saamlung, one of his collaborating spaces.
  • Global Direct -
    "Global Direct introduces the idea of direct participation in worldwide governance within the tradition of utopian artistic visions. The artwork is presented as a visionary political program that structures global direct democracy through the
  • Lives and works in Osaka, Japan until 1982 he studied at the Kyoto City University of Arts, Japan. Since 1991 he has been collaborating with Masayuki Towata in their group "Intertextuality" Currently he is working at the department of Fine Arts at
  • Kwangju Biennale 2004 -
    "The Gwangju Biennale 2004 is a cultural forum that experiments with established cultural practices that are centered around the art specialist and cultural power, specifically, artist and curator. To subvert the existing hierarchy, we deploy new
  • The ToyBox -
    The ToyBox was a project developed as part of Video Positive 95. The piece was an anthology of artist's works contained on a CD-ROM, published and sold during the festival in Liverpool. Each artist was asked to respond to the idea of creating a