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  • spectraII -
    The installation relies on the intersection of sound and architecture and continues Ikeda's interest in phenomena - be they light, tone or sound - and how they materialise and manifest themselves in the world. The piece is built as a narrow,
  • PICO -
    We are working to create a new type of human-computer interface, called PICO, by combining some of the usability advantages of mechanical systems with the abstract computational power of modern computers. Long before modern electronic computers were
  • Personal Ambient Displays are small, physical devices worn to display information to a person in a subtle, persistent, and private manner. They can be small enough to be carried in a pocket, worn as a watch, or even adorned like jewelry. In our
  • This interactive installation generates traces of two participants' eye tracking. The participants experience an almost "haptic" kind of communication based on their own visualized eye tracking. In this process, their organic eye trace construct
  • comprises five video projections which atmospherically depict and re-interpret our habitat. In the exhibition space five projections are set up like a landscape. Each of these projections represents one aspect of the manifestation of nature as
  • skyrail
    Have fun creating your own weird and wonderful machines: click & drag the centre of the component to change size & location. click the 'go' button to watch your machine's mechanics in action, leaving its own trail. click the 'build' button
  • Pins -
    Pins generates dynamic three-dimensional geometries within a tabletop environment serving both as volumetric display and co-spatial input device. Our goal is to liberate otherwise static everyday objects and surfaces with intelligent materials that
  • Time Stratum II -
    Toshio Iwai about Time Stratum II: "In this installation, I placed 120 paper human figures on a motorised spinning disk. Iset up a video monitor above them, while strobing the light down, the paper figures all burst into motion. By using a video
  • Computer Animation A liquid architecture is an architecture whose form is contingent on the interests of the beholder; it is an architecture that opens to welcome you and closes to defend you; it is an ar chitecture without doors and hallways,
  • In 2009 we began a project with the British Antarctic Survey to explore how the data it derives from its research in the Southern Ocean could be redeployed in public forms. The project builds out from the conceptual themes achieved in our previous