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Alice's Room
1989
video
In this installation at the International Art & Science Exhibition a large, back projected high-resolution monitor was mounted on a motorised turntable. An infra-red joystick controlled the 360-degree rotation of this screen and the synchronous
Beyond Hierarchy
2000
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2000
Upon entering the former Verwaltungshalle in the administration center of the Zeche Zollern II, a historical sweep through the lives of six workers from the Ruhr region can be experienced. Embedded inside the architectural frieze of the high atrium
Walk Münster
1997
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1997
Walk Münster, Park I Location: Münster inner city The artist has created for the exhibition visitor an individual Walkman-tour through the inner city of Münster, wherein she draws from the didactic form of guided audio tours. Instead of a
CONTINUUM
1999
video
CONTINUUM is a dance video on a theme of war, power and violence. In the world of Continuum people live and die in circumstances, where civilization is only a gauze misting the sight in the reality of violence. In a continuous process - continuum -
The Internal Organs of a Cyborg
1998
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1998
The Internal Organs of a Cyborg CD-ROM tells the story of two characters whose lives and identities collide in a hospital emergency room. The story is told in the form of a science-fiction-style comic strip using stock photographs from
eyesoflaura.org
2006
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2006
In Irvin Kershner's movie "Eyes of Laura Mars" from 1978, photographic artist Laura Mars experiences visions of the murder of her friends and colleagues as seen through the eyes of the murderer. The protagonist of Janet Cardiff's internet
[the clearing]
1994
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1994
The Clearing is an interactive installation artwork that focuses on the language of American print media's representation of the Bosnian crisis during the 1993-1994 period based on material culled from the archives of the Oakland Data Center.
Dialogue with the knowbotic south (DWTKS)
1993
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1995
Dialogue With The Knowbotic South- strategies on a changing view of nature A dynamic map of a data-land-scape providing a form of interaction with multilocal and multipresent information-fields. Following the example of the manneristic
Zero@wavefunction: nano dreams & nightmares
2003
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2003
Zero@wavefunction installation and interactivity is based on the way a nanoscientist manipulates an individual molecule (billions of times smaller than common human experience) projected on a monumental scale. When a person passes by, they cast a
Mission to Earth / Soft Cinema 2
2003
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2004
Inga is the alien from Alpha-1 who after spending twenty years on Earth finally gets a chance to return to her own planet...Using the rules defined by the authors, custom software edits the film in real time, choosing what appears on the screen,
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