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  • TGarden is a responsive media environment in which small groups of participants from the general public influenced and played with real-time-generated sound and image through improvised movement and gesture. Visitors to the environment —which
  • Image Fulgurator -
    The Image Fulgurator is a device for physically manipulating photographs. It intervenes when a photo is being taken, without the photographer being able to detect anything. The manipulation is only visible on the photo afterwards. In principle,
  • The Savant Guard -
    The Savant Guard is a public art commission for the city of Pasadena, California. Since its opening in July 2006 it is one of the few outdoor, publicly accessible "interactive" artowrks in the US. This project is a collaboration between myself
  • Exercise in Immersion 4 is an ‘art-game’ devised by the Rotterdam media-artist, Marnix de Nijs and further developed in collaboration with V2_lab. His presentation at Deaf 07 saw the 'first public participation trials". Further software refinement
  • The exhibition TRANS-E (trans, transit, trance!) consists of four installations shown simultaneously: Bio-Biblion, A-fetus, In-fluxus and The Supper. TRANS-E creates a series of experiences for the visitor involving the entire body.BIO-BIBLION is
  • Conversations offers viewers an immersive, multimodal, interactive narrative experience exploring the events leading up to the escape, recapture, trial and hanging of Ronald Ryan at Pentridge Prison, Melbourne, in 1967; Ryan was the last person
  • .. known for their inimitable poetic language of visualization and sonification of interrelations between humans and nature ..
  • A world premier of Stanza’s “Robotica: Control inside the panopticon” at The Victoria And Albert Museum, London. A playful robot installation - with performative and interactive aspects - that questions ideas of surveillance and tracking in popular
  • MURMURING FIELDS – WALK-IN SOUND SPACE 1997–1999 As part of the EU funded eRENA Project (Electronic Arenas for Art, Culture Entertainment), Fleischmann und Strauss and the MARS lab created Murmuring Fields (1997-99), a sequel to Home of the Brain,
  • EVALUATION OF PHYSIOLOGICAL VARIABLES in an unusual context, that is, non-clinical or laboratory, using a T-shirt developed by undergraduate students in Electronic Engineering and Masters in Biomedical Engineering, with sensors capable of measuring