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Magnet
1997
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1997
Interactive digital video projection environment 14 x 8 x 7 metres 2 large scale video projections, black and white, multi-channel interactive sound In collaboration with Stuart Jones (sound) Produced whilst Artist In Residence at the
Solar
2009
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2009
As I mentioned in a previous entry, I am working on an application to be presented at the V&A Decode exhibition opening in December. I was asked to rework the Solar piece so that it could be audio responsive in real-time. During the development,
one minute
2007
one minute Theater Production at Theater Baden-Baden, Germany author: Simon Stephens ONE MINUTE is a snapshot of five lives in an anonymous city. The disappearance of a little girl becomes the starting point for linking the lives of three
Skulls
2000
Robert Lazzarini composed a sculptural installation of four skulls hung about eye-level and protruding about a foot from the walls of a small, well-lit, clean and bright room. To create this deceptively low-tech installation, Lazzarini
ATOM
2007
video
Performance for a matrix of 64 illuminated gas balloons and sound A room is filled with deep, evolving noises from a four-channel sound system. An eight-by-eight array of white, self-illuminated spheres floats in space like the atoms of a complex
DIGITAL MONSTERS DON'T BLEED
2014
DIGITAL MONSTERS DON'T BLEED An algorithm is a distinct method of instructions for calculating and solving a problem or a set of problems. It consists of a number of well-defined individual steps and can, for instance, be implemented to execute a
How do you translate a text that is not a text? How do you perform a score that is not a score?
2013
video
During his month-long residency at Townhouse Gallery, Cairo, Warren Neidich made a series of graphic, abstract musical scores, called graphic scores, that used images instead of notes, based upon found newspaper clippings and bits of text. This
BioArt - Art from the Laboratory
2011
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2011
BioArt – Art from the Laboratory, is a documentary about bioart. A co-production of styblo.tv, ORF and ARTE, © 2011. "BioArt – Art from the Laboratory" is representing ORF at the 2012 Rose d'Or Competition in Lucerne, as well as at the 2012
Data Arcade
2009
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2010
Data Arcade contains three games: Stock Invaders, Pipe Mania and Oil Kong. They are derived from famous existing games. Nideffer adds political and economic issues.
Spew
2009
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2011
It´s a Simulation game that continues data from the real world.
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