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  • ... its scope to electronic art in general including Net Art and games, besides video.
  • ... that uses the very forms of new media (in this case, computer games and software interfaces). Source: Lev Manovich
  • ...ryl. Not A Show About New Technology, A Show About Interaction In Serious Games, London: Barbican Art Gallery and Tyne and Wear Museums, 1996.
  • mimesia -
    ... an unfolding memory. Mimesia using the visual effects of games technology to produce a kitsch realism, whilst referencing the...
  • fire_scape -
    ... built Firestation No.5. Completed 2010 The top view images depict a landscape with fire; images merge an impression of reality,... merge an impression of reality, computer imagery (as for the games industry) and a painterly feel. Panels are staggered at 5cm...
  • ... an Archaeology of Electronic Gaming In Handbook of Computer Games Studies, edited by Joost Raessens and Jeffrey Goldstein, 1-21....
  • ... the early 1980s (with the exception of space roaches in video games), computer graphics stopped moving in real time. Frame buffers...
  • NEoN Festival 2017 -
    ...including device art, sound, installation art, design, games, moving image, animation, net art and performance. NEoN Festival invites you to...
  • Garden Of Changes -
    ... Different to speedy gamification and the pace of jump-and-run games, the Virtual Reality application invites to ponder, reflect and...
  • Temos uma Questão! -
    ...In preparation for hosting the 2016 Olympic Games, Brazilian officials promised to clean up Guanabara Bay, where sailing, rowing and windsurfing...