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  • ... Review, Creative Review, Next Nature Network, Rhizome.org, Carbon Culture Review, KooZA/rch, Supersonic Art, Post Digital Aethetics (Berry and Dieter ed.), Drawing Discourse (University of North Carolina Asheville), Highlike (SEPI-SP editors), and...
  • ... a series of different media-elements and processes including 3D objects, 2D images and poetic texts, musical loops, and digital movies as well as processes relevant to the entire world. The user of the system can also explore a set of built-in chance...
  • ... in the Chicago art world when in 1992 he walked through the Art Institute of Chicago with a friend who was working in the digital media lab at the University of Wisconsin. His friend told him of the new Amiga computers and how they would revolutionize the...
  • Difference Engine #3 -
    ... and the visitors to the museum as the interface. It is an interactive, multi-user, sculpture about surveillance, voyeurism, digital absorption and spiritual transformation of the body. The Difference Engine #3 was inspired by Charles Babbage's...
  • Dis-M-Body -
    ... bodies; virtual spaces and ideas are brought to us not by our fingers, ears or eyes but by video cameras, satellites, and digital wires. It is difficult to know where the individual body begins and our extended senses end. While these technologies...
  • Cyber Squeeks -
    ... they respond to human touch and a changing light environment, which induces them to emit emphatic squawking sounds. This digital, cacophonous and disjointed forest analogizes the forest of information that we are immersed in. They epitomize collective...
  • conscious love -
    ... Paris, 1999 (Atelier Sévigné, 9/9/99 - 9/12/99). It consists of three parts: Five curtains, representing consciousness, digital word-picture-prints on semi-transparent foil (with the titles: amour consciente, existance, isolation, communication,...
  • Move 36
    ... "Cogito ergo sum" into a gene. As viewers walk into the space, they see a chessboard made of sand and earth, flanked by digital projections that evoke the players in absentia. The plant is rooted precisely in the square where the computer defeated the...
  • bubbles -
    ... icon in its own right - which is being used as an analog 'interfacing device' to interact with a completely digital world of its own, the simulated objects on a projection screen. The data projector, the spectator's body, and the screen...
  • ... follow the movement of the observer’s body, albeit with a slight lag. In this way the reflection of the body is mixed with digital imagery. Observers may be enticed to collaborative play with their own enhanced reflection and the aura that suggests an...