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  • Faces in the Sky -
    ...Look to the clouds trying to image faces is a carefree game that everyone does. In Faces in the Sky the artificial intelligence of a computer try to do the same action through an algorithm made for search human faces inside photos. I submitted to the informatic eye...
  • ...Freud-Lissitzky Navigator is a computer game prototype; a software narrative; a tool to navigate through 20th century cultural history; an experiment in developing analysis of new media that uses the very forms of new media (in this case, computer games and software...
  • Disappearance #1, #2 -
    ... in the space of a tunnel system (Aktienkeller) in Linz as translucent typography, evoking a dynamic grounded in a complex game with human perceptual processes. This 2008 work was adapted for the exhibition YOU_ser 2.0: Celebration of the Consumer.
  • ...Inter-Sections explored issues of privacy, mobility and technological voyeurism in a game-like context. The project involved outfitting a New York City taxi cab with a custom-designed Global Positioning Satellite receiver and a digital camera, both connected to a...
  • His Master's Voice -
    ...HMV is a board game. The players can move semi-autonomous ball robots by making sounds. Form and gravity collude with voice, board and chance. Each ball listens to a certain pitch and starts to move if the right frequency was hummed or sung. The initial setting...
  • Territorism - video
    ... violence. The provocative transformation that manifests in projection, in artificial images, is further escalated when toys and games are once again associated with a hand and armor. - A game is a special kind of fiction, a “test action”, an action of devised...
  • ...Huhtamo, Erkki. What's Victoria Got to Do with It? Toward an Archaeology of Domestic Video Gaming In Before the Crash: Early Video Game History, edited by Mark J. P. Wolf, 30-52. Detroit: Wayne State University Press, 2012.
  • ... pushing a button; female voice will be activated using small, and male using uppercase letters. The work was born as a sound game with letters, it could be played trying to pay attention to the other letters heard playing, but it’s also a battle between man...
  • ... 'Such a lovely place, such a lovely face... Relax!' Find yourself caught by the schizophrenic interpretation of a shoot-up game like Epic Games' Unreal. The semantic shift from shoot-up to chill-down confronts concepts of privacy and self-determination...
  • ...IKI-IKI Phone is a multi-user, networked Artificial Life (= Alife) art game for the I-mode mobile phones. In this sys- tem, subscribed users can create Artificial Life creatures (= IKI-IKI pets), interact with these pets, feed them, take care of them, and...