Archive Search

  • D-G Cabine -
    ...An interactive video game imprisons or ejects players or their avatars in a cabin conceived in collaboration with the designer Vincent Torjman. This piece, the high point of the exhibition “Instrument Flying Rules” lays down the physical limitations of virtual reality...
  • Plasm: A Country Walk -
    ...custom force-feedback leash is used to walk a virtual dog down an endlessly unfolding country lane. The simulation is driven by the 3DO game console's low-cost rendering hardware, with rear-screen projection filling the participant's view. (source:...
  • Faces in the Sky -
    ...Look to the clouds trying to image faces is a carefree game that everyone does. In Faces in the Sky the artificial intelligence of a computer try to do the same action through an algorithm made for search human faces inside photos. I submitted to the informatic eye...
  • ...Freud-Lissitzky Navigator is a computer game prototype; a software narrative; a tool to navigate through 20th century cultural history; an experiment in developing analysis of new media that uses the very forms of new media (in this case, computer games and software...
  • Disappearance #1, #2 -
    ... in the space of a tunnel system (Aktienkeller) in Linz as translucent typography, evoking a dynamic grounded in a complex game with human perceptual processes. This 2008 work was adapted for the exhibition YOU_ser 2.0: Celebration of the Consumer.
  • ...Inter-Sections explored issues of privacy, mobility and technological voyeurism in a game-like context. The project involved outfitting a New York City taxi cab with a custom-designed Global Positioning Satellite receiver and a digital camera, both connected to a...
  • His Master's Voice -
    ...HMV is a board game. The players can move semi-autonomous ball robots by making sounds. Form and gravity collude with voice, board and chance. Each ball listens to a certain pitch and starts to move if the right frequency was hummed or sung. The initial setting...
  • Territorism - video
    ... violence. The provocative transformation that manifests in projection, in artificial images, is further escalated when toys and games are once again associated with a hand and armor. - A game is a special kind of fiction, a “test action”, an action of devised...
  • ...Huhtamo, Erkki. What's Victoria Got to Do with It? Toward an Archaeology of Domestic Video Gaming In Before the Crash: Early Video Game History, edited by Mark J. P. Wolf, 30-52. Detroit: Wayne State University Press, 2012.
  • ... pushing a button; female voice will be activated using small, and male using uppercase letters. The work was born as a sound game with letters, it could be played trying to pay attention to the other letters heard playing, but it’s also a battle between man...