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  • Skulls
    ... various distortions. The resulting distorted files became the models for four sculptures cast in solid bone. As experience testifies, Lazzarini’s work functions by catalyzing a perspectival crisis, confronting the people as it does with what would seem to...
  • Sonicity -
    ... mode. The motes can be set up in any space or gallery and a live performance can take place. The technology has been tested for a small audience at The Lanternhouse in Ulverston using 30 sensors inside and outside the space. nstallation and...
  • Soul Of The City -
    ... as a triptych and projected large at SXSW Austin Texas 2009 for Living Systems at The Palmer Events Centre. Exhibited at Test Portal gallery 2010 in Netherlands .
  • Suite For Mobile Tags -
    ... own QR Readers or the mobile phones available in the exhibition hall for dialing a phone number. Watch the videos, do a test drive. More than 16 million combinations are possible.
  • ... real space made as a visualisation. A special camera system, makes these digital images in the gallery space. Prototype was tested in Plymouth arts centre 2008. INSTALLATION: Set up of drawing, camera, robots and projectors. Contact. Stanza at...
  • ...Event: Synopsis III: Testimonies Between Fiction and RealityInstitution: National Museum of Contemporary ArtComment:
  • ... and which have sociological, humanitarian, scientific, or cultural significance. In developing Terrapattern, we sought to test the following hypotheses: That there are undiscovered patterns of activity that are only visible from the vantage point of...
  • Territorism - video
    ... escalated when toys and games are once again associated with a hand and armor. - A game is a special kind of fiction, a “test action”, an action of devised possibilities - the game is virtuality in the original sense." - Ruth Schnell, quoting Cathrin...
  • Tesla Electric -
    ... find lots of information on Tesla on the web, particularly from the International Tesla Society. In this production, we tested a new method of immersing an audience into a virtual scene. In the past we have relied on real-time graphics to give our...
  • ...Damer, Bruce. The Cyberbiological Worlds of Nerve Garden: A Test Bed for VRML2.0 Leonardo 31, no. 5 (1998): 389-392.