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  • Jihyun Kim and Andres Colubri. ITCH. Individual Technology/Community Hacking. Heidelberg: Kehrer, 2010.
  • Masi studied at Seton Hall University, N.J. USA, Brera Academy of Fine Art, Milan, Italy, PG Studies at Slade School of Fine Art and Chelsea School of Art, London, UK. Denis Masi is an experimental artist who has worked, for 40 plus years, across a
  • Dildomatic Opera -
    Discovering the secrets of nostalgic "circuit bending" it seems that here the drive immediately sadistic turns of its true purpose. The crushing nature of games against child trying to convert sounds, notes and voice stuttering, screaming,
  • Value of Values (VoV) is a blockchain-based art project. It aims to find out the real, economic value of human values through EEG (Electroencephalography, and biofeedback). VoV is an extension to the acclaimed Brain Factory project. In both,
  • WHEN TRANSACTIONAL AESTHETICS MEET NEURO-DESIGN ON THE BLOCKCHAIN Speculative Speculation on Values Value of Values (VoV) is a blockchain-based art project. It aims to find out the real, economic value of human values through EEG
  • A HUMANISED BUTTERFLY NAMED LEDA MELANITIS Yiannis Melanitis physical information exhanges between organisms The terms ‘‘gene,’’ ‘‘organism,’’ and ‘‘species’’ have been used in a wide variety of ways, in a wide variety of contexts. Anyone who
  • Lin Pey-Chwen was born in Ping-tong County, Taiwan in 1959. She received a Doctor of Creative Arts from the University of Wollongong, Australia in 1996. She was chairwoman of the Graduate School of Multimedia and Animation Arts, National Taiwan
  • Wegener, Claudia. Bonjour, Bonsoir, Adieu Tristesse Item magazine on line 2002.
  • In this essay, media researcher and developer Tiago Martins provides insight into the development process of the mixed-reality archive AR[t]chive during a large research project. The HoloLens based application enables users to explore archived
  • A Sense of Place -
    An out-of-focus "still-life" image of a window display is projected on a full screen gallery wall. As the audience moves in the gallery space, items from the inventory of objects in the image come into focus depending on the audience's relative