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  • 1998 Otso Gallery, Helsinki, Finland: »Encoding Identity
  • Cypher -
    "Cypher" is an artwork that merges sculpture, artist's book and a DIY transgenic kit. It measures approximately 13 x 17 " (33 x 43 cm) and is contained in a stainless steel slipcase. When removed from the case, the kit — itself also made of
  • EVE is a research and development project initiated at the ZKM Karlsruhe in cooperation with the Forschungszentrum Karlsruhe. It encompasses the conceptual and technical development of a new form of interactive immersive visualisation environment
  • This new version of The Legible City (1989) encompasses all the experiences offered by the original version, but introduces an important new multi-user functionalty that to a large extent becomes its predominant feature. In the Distributed
  • Elke Reinhuber's work focuses on decision making processes and counterfactual thoughts in media arts. As a decidophobic in her own life, she explores alternative layers of the here and now with immersive environments and expanded photography.
  • Sacred texts drawn as calligraphy: Some of the most powerful books in history are trying to connect people to something that is beyond the range of ordinary thinking. These same books, when read through ordinary thinking, can be reduced to rules and
  • Marcelina Wellmer graduated from the Academy of Fine Arts in Poznan/Poland in 2000 with a degree in video and drawing. She is a conceptual artist and photographer based in Berlin. As a media artist, she has been working with video, photography,
  • mitry Gelfand (b.1974, St. Petersburg, Russia) and Evelina Domnitch (b. 1972, Minsk, Belarus) create sensory immersion environments that merge physics, chemistry and computer science with uncanny philosophical practices. Current findings,
  • Creatures #4 -
    CREATURES #4 6/7/8 May 2016 16:00-21:00 Opening on Friday 6 May 2016 at 16:00 Interactive installation by Pier Giorgio De Pinto @ Keck-Kiosk Klybeckstrasse 1b, Basel Tram Nr.8 - Stop Kaserne keck-kiosk.ch/interaktive-installation-creatures-4/ All
  • Paul Garrin began working with video while studying fine arts at the Cooper Union School of Art in New York. His works over the past 20 years encompass a full spectrum of analog and digital media from video to the Internet, exploring media and the