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  • The ‘Touch’ project aims to transform the general perception of a media façade, in this case the Dexia Tower, from a marketing and corporate image device towards an urban light art work. The challenge lies in the design of participation and
  • In Solid Landscapes verbildlicht die Künstlerin das unablässige Wachstum von nutzbaren und produktiven (Anti-)Landschaften, indem sie Zeugnisse für den dramatischen Wandel reproduziert und vervielfältigt, der weltweit in zunehmendem Maße vonstatten
  • The Bush Soul (#1) -
    Bush Soul # 1 is the first work in a series of three interactive art installations that explore the role of human presence in a world of artificial life. (Rebecca Allen)
  • A romance thriller about shopping, Artificial Changelings is presented as an installation in which one person at a time uses body movement to interact with sound and images. Viewers can take turns either as particpants or spectators. The story opens
  • GeoStickies(Unrealized) is a mobile artwork which creates an experience of accessing to information matrix overlapped onto urban space. The information is browsed through WAP/SMS service . Geostickies initiates the mobile phone carriers to be able
  • Potential Spaces Wie können Kunst & Design im 21. Jahrhundert erforscht und gelernt werden? Do, 16.02.2017 – Sa, 18.02.2017, Staatliche Hochschule für Gestaltung Karlsruhe (HfG); Großes Studio, ZKM_Kubus Beschreibung Die Konferenz »Potential
  • Fleischmann, Monika and Christian Bohn and Wolfgang Strauss. Visiones liquidas, el espejo virtual de Narciso In Contaminaciones: del videoarte al multimedia, edited by Jorge La FerlaBuenos Aires: Libros del Rojas, 1997.
  • Zapp, Andrea. Private Views - the Role of the Viewer in Networked Digital Models of Narration In De la Pantalla al Arte Transgénico, edited by Jorge La Ferla, 186-192. Buenos Aires: Libros Del Rojas, Universidad Buenos Aires, 2000.
  • Othello in an urban space:A trial of doing "Othello ®" game in human scale. Each partisipant plays a role of a piece of the game. Unlike we do the game on board and play by two players, there is no center of decision. All the strategy of the game is
  • Rome & Juliet in Hades is based on the play by Shakespeare. There are two main characters, Romeo and Juliet, in the story and, therefore, this story supplies a good example of multi-person participation. People have a strong desire to act out the