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  • Erkki Huhtamo works as a professor at the University of California Los Angeles (UCLA), Departments of Design Media Arts, and Film, Television, and Digital Media. He received his Ph.D. in cultural history from the University of Turku, Finland.
  • Christiane Paul is Associate Prof. at the School of Media Studies, The New School, and Adjunct Curator of New Media Arts at the Whitney Museum of American Art. She has written extensively on new media arts and lectured internationally on art and
  • Mendelowitz, Eitan. The Emergence Engine: A Behavior Based Agent Development Environment for Artists In Proceedings of the Twelfth Conference on Innovative Applications of Artificial Intelligence (IAAI), edited by Los Angeles University of
  • Giselle Beiguelman is a media artist and Professor at the School of Architecture and Urbanism of the University of Sao Paulo (FAU-USP). Her work include interventions in public spaces, networked projects and mobile art applications, exhibited
  • Apparitions -
    Artists' Statement Apparitions is both a physical installation at the UCSD University Art Gallery, and a computer generated virtual environment. It is the result of a collaboration between a group of artists and programmers working under the
  • Adriano Abbado has always been interested in non-verbal communication. In 1972 he made his first experiments with photography and environmental sounds. In 1977 he graduated in Electronic Music Composition at the Conservatory of Milan. In 1981 he
  • Navas, Eduardo and Giselle Beiguelman and Mark Amerika and Arcángel Constatini and Elisa Kreisinger, ed. Three Junctures of Remix. Vol.14. gallery@calit2 exhibition catalogs, San Diego: UCSD, 2014.
  • .. Her art works reflect on urbanity and community as seen through digital media and have been exhibited worldwide at festivals and museums..
  • Fugitive -
    Fugitive is an interactive artwork which (via a machine vision system) interprets gross bodily movement as an indicator of "mood". The user moves through an impressionistic visual experience based in a digital video database. The question of
  • Invisible Cantilever -
    This project considers the distance between the viewer and what is being viewed. How does technology alter our perceptions of distance, scale, and structure? Technologies for viewing continue to evolve, from the camera obscura to the telescope to