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  • Net Art
    Net Art Projects from 1996 - Present including Ghost City, Lines of Life, Urban Fragments, Without A Trace, All The News Thats Fit To Print, Talking Walls, Disembodied Voices, Random Paths and Visual Chaos
  • Biomer Skelters (“biome” + “helter-skelter“) is a crowd sourced, wild growth forest-to-rainforest propagator that creates a city-wide public artwork by connecting participants’ interior biorhythms to exterior urban ecosystems.
  • The world’s computing power is moving into the Cloud – but where does the Cloud get its energy? A commission for the 2012 Zero1 Biennial and Samek Art Gallery, the artworks for “Clouding Green” are massive augmented reality clouds in colors ranging
  • The Golden Seed is a single-channel video, a moving votive image that celebrates the cycles of fertility: birth, death, regeneration. In its installation form: A dark passage leads into the underworld. In a low cave, light streams from a votive
  • Digital prints. Magical metamorphoses of the past are the genetic experiments of today ... as technology gives us powers earlier reserved for the gods. Through the eye of the camera I seek this transformation from the human to the numinous, from the
  • Disembodied Voices, 2004 was a five projector multi-sensory interactive installation in which the viewer moves through a series of experiences exploring the differences between public and private life and how the global phenomenon of cell-phone
  • Such is the very essence of this work, which utilizes these various strategies, layered upon each other to create a metaphor about grief and loss. For the stereo speakers can be about brothers, lovers, twins and the destruction of one's mate when it
  • Starbright World -
    Starbright World was a pioneering online multi-user 3-D virtual world in which seriously ill children in hospitals across the United States could meet via a network to play with each other as avatars, build a part of the world themselves, discuss
  • Global Telepathic BroadcastArtist: Warren NeidichComment:
  • Inter-Sections explored issues of privacy, mobility and technological voyeurism in a game-like context. The project involved outfitting a New York City taxi cab with a custom-designed Global Positioning Satellite receiver and a digital camera, both