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  • Freud-Lissitzky Navigator is a computer game prototype; a software narrative; a tool to navigate through 20th century cultural history; an experiment in developing analysis of new media that uses the very forms of new media (in this case, computer
  • Artist, software developer and researcher. Rheiner was trained as an electrician and studied new medias at Zurich’s Hochschule fuer Gestaltung und Kunst ( University of the Arts). He teaches Interaction Design and Master of Arts in Design / Field of
  • SWAMP (Studies of Work Atmosphere and Mass Production) focuses on critical themes addressing the effects of global corporate operations, mass media and communication, military-industrial complexes, and general meditations on the liminal area between
  • Ray, Tom. Overview of Tierra at ATR Technical Information, Technologies for Software Evolutionary Systems , no. 15 (2001).
  • Ray, Tom. Evolving autonomous software agents In Proceedings of the 3rd IEEE International Workshop on Robot and Human Communication - July 18-20, 1994, , 7-11. Nagoya, JP: IEEE Press, 1994.
  • Ray, Tom S.. Software Evolution Systems, Control and Information 40, no. 8 (1966): 337-343.
  • Blase, Christoph and Margaret Morse. Hardware, Software, ARTwear. Ostfildern-Ruit: Hatje Cantz, 1998.
  • Cramer, Florian and Ulrike Gabriel. Software Art .
  • Fugitive
    Morse, Margaret and Christoph Blase. Fugitive In Hardware Software Artware, Ostfildern-Ruit: Hatje Cantz, 1998.
  • Public CulturalProduction Art(Software){Author: Paul, Christiane