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  • ...Interactive installation exploring the potential of single-user virtual reality. Rearrangement of multiple subjective camera views captured from the body of an Olympic diver. VR head-mounted display transmitting simultaneous viewpoints and integrating aesthetic choices...
  • ... China. It is an innovative augmented-reality installation whereby the paintings and sculptures of the caves are rendered virtually within the architecture of a simply constructed rectangular room that shares same dimensions as those of Cave 220 itself....
  • The Imaginary Hotel -
    ... state of flux - The Imaginary Hotel further mirrors digital travel in a distorted concept of space and time. It represents a virtual retreat accommodating permanently migrating residents. Similar to a blank canvas, the vacant room is successively populated...
  • ...o, Dennis and Peter Weibel and Jeffrey Shaw. Towards a Dialogic Concept of Digital Narrative In Disappearing Architecture: From Real to Virtual to Quantum, edited by G. Flachbart and Peter Weibel, 144-151. Basel: Birkhauser Verlag, 2005.
  • ... another, creating a kind of mental vertigo. They are hollow, so if one goes through a wall - a wonderful possibility in the virtual world - one will find oneself inside fantastic room formations, unknown sensations of space, not conceivable in the "real"...
  • ...Uncle Roy All Around You is a game played online in a virtual city and on the streets of an actual city. Online Players and Street Players collaborate to find Uncle Roy's office before being invited to make a year long commitment to a total stranger. The city...
  • Dreams Grrrls -
    ..."Dream Grrrls is a real-time interactive CAVETM virtual art environment created by M. Dolinsky and Grit Sehmisch. Dream Grrrls invites you to explore dreaming in a labyrinth. Discover paths that lead to whimsical worlds - where you can ride a see-saw in the clouds - be...
  • ... Home to layers of performance, image, sound, text and interactivity, the dome space transforms into talking facades, virtual labyrinths and showers of words about surveillance and the N.S.A. Here, the 360 º fulldome-space brings together...
  • ... it mean to live, play and work in a world shaped and perceived through digital media, networks and architectures of real and virtual space? How can the development of complex communication spaces, life environments and economic models be designed as an...
  • ...DOMINGUES, DIANA MARIA G. Interatividade e Ritual: Diálogos do corpo com sistemas artificiais Arte e Tecnologia Imaginário Real Virtual, Brasília 2 (1999): 56-72.