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  • Mercury - video
    ... effective at representing reality, as VR simulates a credible alternative to analog, visible world for the eyes: a suggested space where one seems “actually” to be located. Text by the HeK Team
  • ...NUNES, Fabio Oliveira and Soraya BRAZ. CAPTAS: an urban-mobile artistic intervention in Brazil BST: Body, Space and Technology Journal (Brunel University) 11, no. 2 (2013).
  • ... situated on the intersection of media archaeology, visual arts and sound arts. His artworks and research focus on the space-time dimension(s) of cylindrical anamorphosis, and on the question of how a spatialized installation set-up can trigger...
  • ...The YOUbiläums Browser (kots.nu/mzedck). The history of the ZKM between 1997 and 2007 becomes a space pervading interface: by means of the Linear Navigator designed by Jeffrey Shaw in 1999, the visitors are able to call up video documentation on selected exhibitions...
  • Cloud Murmurs -
    ... So servers, hidden and jealously protected, continuously working far away from our eyes (and ears). Actually it’s a noisy space, dominated by strong winds of the cooling fans perpetually turned on that overwhelm any other sound. But if we listen to...
  • ...Spectators enter an intimate space to meet face-to-face with a performer offering her body as an interface to the media environment. Performer's outfit and scenic environment are equipped with touch sensors, theremins, and multiple buttons and dimmers. Scenes and...
  • Flypad -
    ... a 'data body' - information submitted by visitors on their entry to the gallery and as they progress through the space. In the installation, up to twelve players will be able to fly their avatars through the gallery’s large central atrium, while...
  • SCHWELLE II -
    ... appears to be unrelated to the dancer's presence. Wireless photoelectric sensors distributed throughout the performance space measure the changes of light in the environment. Additionally, Schumacher himself wears several acceleration sensors which also...
  • ... is composed by 4 computing units with graphics input/output capabilities, including projection screens. We offer the space of Caves to provide ways of being amplified by interfaces which place us into aesthetic experiences inside interstitial zones,...
  • ... are based on deriving depth information from stereoscopic pairs of images, then turning the 2D pixels into 3D "points in space." These are like 3D computer models in that arbitrary viewpoints can be displayed (often revealing "occlusions," or areas of...