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Naked Bandit
2004
Knowbotic Research investigates in the context of the "war of terror" legal frameworks which inscribe and determine in mostly invisible layers our public fields of action. KR directs the attention away from the dominant layer of represen-tation
ADA_ArtistInterview_ClaudiaRoblesAngel.pdf
ADA Artist Interview with Claudia Robles AngelArchive of Digital Art, August 2021Full text and interview by Rachel Müller on ADA:https://www.digitalartarchive.at/features/featured-artists/featured-artist-claudia-robles.htmlWhat are your current
Plasm: Not a Crime
1998
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1998
"Plasm: not a crime" is the artistic statement of Peter Broadwell and Rob Myers that sharing secrets is not a crime. It used to be that most interactions between people took place face to face. If you had a desire to keep something confidential,
Laura Netz
Laura Netz (Barcelona, 1982). Curator, artist, and researcher. Currently, she is an MPhil student at CRiSAP – UAL, where studies the new tendencies in curatorial practices in sonic arts. In 2006, she graduated in Art History (University of
Uncle Roy All Around You
2003
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2003
Uncle Roy All Around You is a game played online in a virtual city and on the streets of an actual city. Online Players and Street Players collaborate to find Uncle Roy's office before being invited to make a year long commitment to a total
Machinal
1999
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1999
MACHINAL is a play in nine episodes by Sophie Treadwell, first produced in 1928 and published in 1929. The setting is 1920s New York and a seaside hotel. Suggested by a notorious murder case, this expressionistic play (also produced as The Life
Under Fire
2004
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2005
UNDER FIRE is an ongoing art and research project that explores militarization and political violence. It delves into the structural, symbolic, and affective dimensions of armed conflicts: the organization, representation, and materialization of
Emotional Traffic (e-traffic)
2005
Internet, video projections on gaze and helium bal Playing instruments is the common lot of music. Playing with emotions is the common lot of politics and entertainment Considering the Net as the World nervous system. Scanning the
ClearBoard
1990
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1995
ClearBoard is designed to integrate interpersonal space and shared workspace seamlessly. A design goal of ClearBoard is to allow a pair of users to shift easily between interpersonal space and shared workspace using familiar everyday cues such as
Triggerhappy
1998
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1998
Triggerhappy is a gallery installation whose format will be familiar to anyone who has encountered that early arcade game, Space Invaders combining an absurd quest for information with an old-fashioned shoot-em-up computer game. In this, it
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