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cyberSM
1993
-
1993
... an attempt to create a
real
time, visual, auditory, and... communication in the
world
of cyberspace. In the first...
Beyond the Millenniums
1998
...ggett, Mike. Beyond the Millenniums
World
Art 18 (1998): 76.
p-Soup
2001
-
2001
... to touch and affect the
world
. The idea of touch plays a...
Twisted Turtle
1993
-
1993
... at the Taejon
World
Expo. (Rebecca Allen)
Great Image of Eve Clone
2020
-
2020
... but once the audience
members
begin to enter the...
Great Image of Eve Clone
2020
-
2020
video
... but once the audience
members
begin to enter the...
BRAIN FACTORY PROTOTYPE 2
2016
video
... This is key for a
real
-time feedback – a... power over the physical
world
. The project narrates a new...
Expanding the VR Aesthetic
1996
... Computer Graphics
World
19, no. 7 (July 1996): 4.
State of the Arts
1993
... Arts Computer Graphics
World
(March 1993).
[the clearing]
1994
-
1994
... the cinematic and the
real
. The Clearing's... 'stand-in' for
world
events as chronicled to us...
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(current)
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219