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  • cyberSM -
    ... an attempt to create a real time, visual, auditory, and... communication in the world of cyberspace. In the first...
  • ...ggett, Mike. Beyond the Millenniums World Art 18 (1998): 76.
  • p-Soup -
    ... to touch and affect the world. The idea of touch plays a...
  • Twisted Turtle -
    ... at the Taejon World Expo. (Rebecca Allen)
  • ... but once the audience members begin to enter the...
  • ... but once the audience members begin to enter the...
  • ... This is key for a real-time feedback – a... power over the physical world. The project narrates a new...
  • ... Computer Graphics World 19, no. 7 (July 1996): 4.
  • ... Arts Computer Graphics World (March 1993).
  • [the clearing] -
    ... the cinematic and the real. The Clearing's... 'stand-in' for world events as chronicled to us...