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  • Nuzzle Afar -
    "Nuzzle" is a shared 3D virtual environment art work, using digital networking technology. It realizes a new type of communication space where people can meet and talk to each other as avatars from several telematic immersive computer terminals.
  • SeeBanff! - video
    SEE BANFF! is an interactive stereoscopic installation. It bears a strong - and intentional - resemblance to an Edison kinetoscope, which made its public debut one hundred years ago in April 1894. It achieved instant popularity, but was short-lived.
  • Malina, Roger. Leonardo (Journal of the International Society of Arts, Sciences and Technology) Volume 34 Number 4. Skull on the Cover. Vol.34. 4, 4 th ed.Boston: Leonardo MIT Press, 2001.
  • Malina, Roger. Leonardo (Journal of the International Society of Arts, Sciences and Technology) Volume 34 Number 4. Skull on the Cover. Vol.34. 4, 4 th ed.Boston: Leonardo MIT Press, 2001.
  • d12 2007 The exhibition devised by artistic director Roger M. Buergel and curator Ruth Noack featuring work by 109 artists from 43 countries was visited by 754,301 paying guests. There were also 4,390 professionals and 15,537 journalists from 52
  • The second in the series, "Plot Against Time #2 (flurry)", tracks individual snowflakes whirling in the complex turbulence created by the rigorous and minimal forms of Mies van der Rohe's Toronto Dominion Centre skyscrapers and the Al McWilliams
  • The project takes on two forms - the installation in an old mine in Dortmund: Zeche Zollern II/IV and the online version. The site-specific installation is experiential with sound taking on an important role. Spatialized sound is triggered by
  • According to Info-Aesthetics Doctrine (www.manovich.net/IA), the society in which gathering, processing and distribution of information play central role needs its own art forms. These forms should take into account information behaviors and
  • The work is an interactive media art installation incorporating "eye tracking input" technology. Structures of molecules are generated real-time according to the movements of the viewers eyes during their interaction. The viewer wears a pair of
  • In an echoless room a computer and various measuring devices are used to amplify the sound of a body"s internal organs. In the silence, the visitor first hears the sounds inside his or her body, and then the amplified versions from audio speakers. A