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formula [book + dvd]
2005
Ikeda, Ryoji and Forma, ed. formula [book + dvd]. London: Forma UK and Cornerhouse Publication, 2005.
Towards a Dialogic Concept of Digital Narrative
2005
Del Favero, Dennis and Peter Weibel and Jeffrey Shaw. Towards a Dialogic Concept of Digital Narrative In Disappearing Architecture: From Real to Virtual to Quantum, edited by G. Flachbart and Peter Weibel, 144-151. Basel: Birkhauser Verlag, 2005.
Sponge: A Case Study in Practice-based, Collaborative Research
2005
Salter, Chris and Cognition. Sponge: A Case Study in Practice-based, Collaborative Research In Proceedings for the 4th Annual ACM Conference in Creativity and Cognition, Goldsmiths College, London, edited by Proceedings for the 4th Annual ACM...
Kathy High – Embracing Animal
2005
Willet, Jennifer. Kathy High – Embracing Animal Magazine électronique du CIAC , no. 23 (October 2005).
Mechanism Independent, Paul Vanouse, a minima: actual art publication, Spain, vol 10, 2005.
2005
Vanouse, Paul. Mechanism Independent, Paul Vanouse, a minima: actual art publication, Spain, vol 10, 2005. [].
Ursula Damm. Zeitraum (51 13.66 Nord, 6 46.523 Ost)
2005
Seiffert, Philipp and Ursula Damm, ed. Ursula Damm. Zeitraum (51 13.66 Nord, 6 46.523 Ost). Düsseldorf: K20K21 Kunstsammlung Nordrhein-Westfalen, 2005.
EXTREME TEXTILES: DESIGNING FOR HIGH PERFORMANCE
2005
McQuaid, Matilda and Philip Beesley and Sean Hanna, ed. EXTREME TEXTILES: DESIGNING FOR HIGH PERFORMANCE. New York: Princeton Architectural Press, 2005.
System Stories and Model Worlds: A Critical Approach to Generative Art
2005
Whitelaw, Mitchell. System Stories and Model Worlds: A Critical Approach to Generative Art In Readme 100: Temporary Software Art Factory, edited by Olga Goriunova, 135-154. Norderstedt: BoD, 2005.
Connessioni Leggendarie. Net.art 1995-2005
2005
Lampo, Luca and Marco Deseriis and Domenico Quaranta. Connessioni Leggendarie. Net.art 1995-2005. Milano: ready-made, 2005.
Slots of Fun, Slots of Trouble: Toward an Archaeology of Electronic Gaming
2005
Huhtamo, Erkki. Slots of Fun, Slots of Trouble: Toward an Archaeology of Electronic Gaming In Handbook of Computer Games Studies, edited by Joost Raessens and Jeffrey Goldstein, 1-21. Cambridge, MA: MIT Press, 2005.
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674
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676
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(current)
678
(more)
1472