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What's Victoria Got to Do with It? Toward an Archaeology of Domestic Video Gaming
2012
Huhtamo, Erkki. What's Victoria Got to Do with It? Toward an Archaeology of Domestic Video Gaming In Before the Crash: Early Video Game History, edited by Mark J. P. Wolf, 30-52. Detroit: Wayne State University Press, 2012.
Twin-Touch-Test-Redux: Media Archaeological Approach to Art, Interactivity, and Tactility
2006
Huhtamo, Erkki. Twin-Touch-Test-Redux: Media Archaeological Approach to Art, Interactivity, and Tactility In MediaArtHistories, edited by Oliver Grau, 71-101. Cambridge, MA: MIT Press, 2006.
Slots of Fun, Slots of Trouble: Toward an Archaeology of Electronic Gaming
2005
Huhtamo, Erkki. Slots of Fun, Slots of Trouble: Toward an Archaeology of Electronic Gaming In Handbook of Computer Games Studies, edited by Joost Raessens and Jeffrey Goldstein, 1-21. Cambridge, MA: MIT Press, 2005.
From Film to Interactive Art: Transformations in Media Arts
2007
Kluszczyński, Ryszard W.. From Film to Interactive Art: Transformations in Media Arts In MediaArtHistories, edited by Oliver Grau, 207-228. Cambridge, MA/London: MIT Press, 2007.
Hybrid Culture: Japanese Media Arts in Dialogue with the West
2012
Spielmann, Yvonne. Hybrid Culture: Japanese Media Arts in Dialogue with the West. Leonardo Book Series, Cambridge MA: MIT Press, 2012.
Gaming. Essays on Algorhythmic Culture
2006
Alexander R. Galloway. Gaming. Essays on Algorhythmic Culture. Cambridge MA: MIT Press, 2006.
Windows and Mirrors: Interaction Design, Digital Art, and the Myth of Transparency
2003
Bolter, Jay David and Diane Gromala. Windows and Mirrors: Interaction Design, Digital Art, and the Myth of Transparency. Cambridge, MA: MIT Press, 2003.
Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for Games, Film & the Web
2005
Gauthier, Jean-Marc. Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for Games, Film & the Web. Burlington,MA/Oxford(UK): Focal Press, 2005.
Programmed Visions: Software and Memory. Software Studies Series.
2011
Kyong Chun, Wendy Hui. Programmed Visions: Software and Memory. Software Studies Series.. Cambridge: MIT Press, 2011.
Feminism, Culture, and Media Studies: Race and/as Technology
2009
Kyong Chun, Wendy Hui and Lynne Joyrich, ed. Feminism, Culture, and Media Studies: Race and/as Technology. Vol.24. Camera Obscura, Durham, NC: Duke University Press, 2009.
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