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DECONversation
2003
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2003
Press release: "DECONISM Gallery (Toronto), presents an evening's dialogue between Maurice Benayoun, an internationally recognized interactive virtual reality artist and public intellectual in the area of new media and technology, and Professor
Step and Shoot
2010
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2010
Bored by a vision of the world dominated by B2B (Business to Business) and B2C (Business to Consumer) that seem for so many people to be the only way to consider human interactions, I would like to start a series of works called H2H: Human to
To Be Is To Get Cut (Piki Piki)
2019
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2019
In To Be Is To Get Cut, I consider the sociopolitical structures and behaviors that are otherwise hard to realize from inside the microcosm of society. To do that, I use digital media. That allows me to create a self-sustained ecosystem that exists
Biota
2011
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2011
Biota is a porcelain sculptural installation employing the morphology of the sea sponge as a matrix. Arranged on low-standing Plexiglas platforms, the sculptures appear as if they were dead coral. In the sea, such exoskeleton frameworks signal the
Frieder Nake "Die präzisen Vergnügen"
2005
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2005
The exhibition shows works by the computer scientist, Frieder Nake (now resident in Bremen), who was a member of the Stuttgart group led by Max Bense. He displayed his first algorithmically generated digital graphics in Stuttgart in 1965, as did
The Living Web
2002
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2002
video
This CAVE-based interactive and immersive installation explores the potential of the world-wide web as interactive and immersice data and information medium. Today information on the Internet is presented in a standard fashion, as defined by the
Flip Your Wig (Perückt)
2003
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2003
video
... parallel
world,
perfectly...
In the Land of Babari-An
2006
video
Live dance performance with realtime interactive 3D virtual world as stage set. The dance performance "In the Land of Babari-an" is an inner journey in which the dancers, Shinichi Iova-Koga and Ishide Takuya, incorporate their own East/West
The Library
1999
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2000
As the Y2K media frenzy and millennium celebrations reached a fever pitch in late 1999, the finishing touches were being put on the design of one of the most ambitious VRML projects on the internet today. With the assistance of modellers, animators
Peripheral trajectory
2015
In Peripheral Trajectory you stand with your upper body in a horizontal cylinder while 3D images are projected on its surface. The work completely absorbs you and gives you an intense full-body experience of pure motion by projecting images in your
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