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  • ...“get.real” addresses the complex interrelationship of nature/life and technology, literally drawing out the blurred borderlines of our existence. The baby exists (in reality) only in the mother’s body and, yet, its (virtual) presence exceeds these limits. It’s somewhat...
  • ...Ideal Spaces is an art and research working group focused on the shaping of contemporary living spaces. Drawing from historical and technological research, the group, composed of cultural theorists, digital engineers and artists, develops interactive exhibitions and...
  • ...Cubitt, Sean. Simulation and Social Theory. Theory, Culture and Society. London: Sage, 2001.
  • ...Cubitt, Sean. Digital Aesthetics. Theory, Culture and Society. London, New York: Sage, 1998.
  • ...Neubauer, Susanne. On Visualized Vision In The Early Photographic Work Of Warren Neidich Theory, Culture & Society 27 (December 2010): 306-323.
  • ...Roy Ascott is one of the most important artists and theorists in the field of cybernetics and telematics. His work focuses on the impact of digital and telecommunications networks on consciousness. Since the 1960s, he has been a practitioner of interactive computer...
  • ...Blast Theory is renowned internationally as one of the most adventurous artists' groups using interactive media. Lead by Matt Adams, Ju Row Farr and Nick Tandavanitj the group has a team of seven and is based in London. The group's work explores interactivity and the...
  • ...Dr Sean Clark is an artist and curator, the Director of Leicester arts company Interact Digital Arts, the Founder of web/mobile developer Cuttlefish Multimedia, a Visiting Researcher at the Institute of Creative Technologies at De Montfort University in the UK and an...
  • ...Cubitt, Sean. Integral Waste Theory, Culture & Society 32, no. 4 (2015): 133-145.