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  • Season in Hell -
    After four turbulent years serving the President, Secretary-at-Large Randall M. Packer of the US Department of Art & Technology took back the Department and made it his own. With the spectre of Orf as his guide (who bears witness to deteriorating
  • This augmented reality installation is an intervention in the German Pavilion, which won the Golden Lion Award for Best National Pavilion. In the spirit of Schlingensief, “Shades of Absence: Schlingensief Gilded” intervenes in this memorial to the
  • Bio-Présence -
    The Biopresence project began with the destiny of Biscarosse's elm trees, which is indeed the story of all the elms of France, which the so- called "elm disease" has practically wiped from the French countryside. This obliteration has diminished an
  • ATTRACTIONS -
    video 2′ 'The latest research within the artist’s already distinguished paradigm has brought a few novelties. In the field of phisical laws the stress is on experimentig with magnetism and as far as the complex levels of her works of art are
  • Die Sprache der Dinge -
    Die Sprache der Dinge is an archive of personal memorabilia presented on a conveyor belt-like 'shelf' on the black monitor screen, and able to be arranged according to numerous objective criteria. Associative spoken texts accompany each
  • the conversation -
    ralf baecker the conversation, 2009 99 solonoides, custom electronics (microcontrollers/drivers), strings, rubberbands, wires Production support: LABoral Centro de Arte y Creación Industrial, Gijón This work is part of a series of
  • Homefront -
    HOMEFRONT Surveillance, monitoring, and tracking technologies are not only media of control; they are media of self-reflection and self-awareness. There is a reciprocity between the way that control technologies function and the way that identity
  • Lillian F. Schwartz is best known for her pioneering work in the use of computers for what has since become known as computer-generated art and computer-aided art analysis, including graphics, film, video, animation, special effects, Virtual Reality
  • Halo
    Interactive digital video projection environment 30 x 10 x 12 metres 4 large scale video projections, colour, multi-channel interactive sound In collaboration with Sarah Rubidge (choreography) and Stuart Jones (sound) Produced by Film and
  • Francien Verdenius and Jorge Maya and Geke Ludden and Pieter Desmet and Andrés Burbano and Vanessa Okken and Juan Salamanca and Ad Pruyn. Appearences can be deceiving. The portal of weight and embodied meaning portrayal in product design.