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Nothing Remains the Same (Sensoric Organ)
2004
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2004
Influence, change and transformation are keywords in Peter Hagdahls ¦uvre. In 1992 Andréhn-Schiptjenko showed the installation Sustained where sculpture, painting, drawing, snapshots, paperclippings and a powerengine created a system ranging from
IDfone
2005
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2005
Interactive digital video installation, variable size IDphone evokes an ambivalent conjunction between the Freudian notion of the Id, contemporary I.D. systems (biometrics) and a video-phone gone wrong. Employing digital "mirrors" that reflect
The Waiting Room
1998
Interactive digital video projection environment 12 x 12 x 6 metres 2 large scale video projections, colour, multi-channel interactive sound In collaboration with Sue Hawksley (Choreography) and Stuart Jones (sound) Produced by Victoria
Smart Tools
2001
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2001
... protects them from d
ama
ge by sensing them and...
BRAINSONGS - WELCOME TO MY BRAIN
2001
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2002
W E L C O M E T O M Y B R A I N The human brain has hitherto been considered a static organ with a fixed set of neurons that are being used up without ever being replaced again. Now research is discovering that the brain is an extremely dynamic
Drive
1998
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2000
Drive is a video installation that combines traditional cinematic technology with new digital and military-based imaging systems. These include new tracking, identifying, and targeting technologies. Combining old and new, analog and network,
LAM
2001
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2001
A computer installation desigend to create communication between several computers. A network created an on going creative process between the computers surrounding the viewer with light and sound. The process would continue to change as the
The Meadow
1996
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1996
THE MEADOW explores and manifests the metaphorical space which lies between the 'simulated' and the 'real' - a space to which artists are inevitably drawn. Ambiguity and irony also share this space, and it is here that new
Music Plays Images X Images Play Music
1996
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1997
"Music Plays Images x Images Play Music" is a multi-media concert that uses the system of Toshio Iwai's piano piece and visualizes a musical performance by Ryuichi Sakamoto in real time. The idea for this collaborative performance has its
Unreal City 2
"Unreal City" is a collection of images I have found on the walls in the Soho and Bowery areas of New York City. Every day these walls change as new layers of advertising are pasted over old, creating a soup of words, faces and textures. Add
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