Archive Search

  • Kac, Eduardo. Aromapoetry https://www.ekac.org/aromapoetry.html.
  • The introduction of virtual reality has led to a pictorial revolution that is radically changing not only our perception of images, but also our relationship with reality. Accessible illusionary worlds conjured up in virtual spheres provide visitors
  • We Need Us -
    What is the meaning of data beyond its value-laden content? We Need Us draws metadata from the activities of citizen science site Zooniverse’s million+ participants to create an ever-growing environment of sounds and animated forms. Unlike
  • April 17 to June 21, 2009 at the Weisman Art Museum [1], in Minneapolis, "Natural History of the Enigma" Press Release: https://wam.umn.edu/wp-content/uploads/2016/10/Kac_Press_Release.pdf
  • Is a researcher in software design and development simulating natural realms. He works in the fields of behaviour, natural phenomena and digital modelling. His actually Senior Researcher at US R&D group of Sony Computer Entertainment and past
  • Simanowski, Roberto. The Art of Mapping Statistics https://mediarep.org/bitstream/handle/doc/18643/Dichtung-Digital_35_1-10_Simanowski_Legrady_Mapping_Statistics_.pdf?sequence=2&isAllowed=y.
  • This is a still image from the video called A Walk in the City [version 2] - Video directed by Victor Acevedo. Released on Dec 17, 2016 Drummer: Martin Mansour Walker: Sandra X Soundtrack by Igor Amokian [aka Chris Holland] Victor: I first met Chris
  • Substance -
    We live today in an age of simulation as coined by French sociologist Jean Baudrillard. According to him, simulation is defined as the coinciding of appearance with reality. Thus, the boundaries between fiction and reality are blurred and
  • utHOPEia
    Hope in fusion with Utopia is here in perspective, looking at St Virgil, which has become part of the every day (esthétique du quotidien). By fragmenting the space and recontextualising elements of the place, utHOPEia is "hoping" to have the
  • The medium of light transversing a space is the very property that makes space experiential, and therefore 'real'. Julius then might use optical elements such as mirrors and lenses, to add an-other dimension to these physical spaces. Drawing on