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  • Lavoslava Benčić and Martin Mele. Urban-planning game In: ZHA, Hongbin (ed.). Interactive technologies and sociotechnical systems : proceedings. Lecture notes in computer science, Lecture notes in artificial intelligence , no. 4270 (2006):
  • ECOSMOSIS
    The Exhibition ECOSMOSIS takes place at the Hellenic Cosmos Cultural Centre from the 30th of May to the 30th of June 2012. The concept of the exhibition is by the architect Lina Stergiou and its creation in collaboration with the digital artist
  • William Kentridge -
    The exhibition William Kentridge offers a retrospective of the artist’s entire body of work, with particular emphasis on his latest pieces. It includes more than 70 works: drawings, animated films and sculptures. Noteworthy among the major works on
  • Nöth, Winfried, ed. Intelligent Environments: Bodyarchitecture and OP_ERA. Kassel: Kassel University Press, 2002.
  • Romeo to Tripoli -
    Based on a hydraulic microphone and spark gap transmitter devised by Q.Majorana and G. Vanni in 1905. A stream of vitriolic acid, modulated by sound waves, controlled the flow of electricity to the transmitter and used to make the very first long
  • Ryan, Marie-Laure. Looking through the computer screen: Self-reflexivity in net.art In Self-reference in the media, edited by Winfried Nöth and Nina Bishara, 269-290. Berlin: Mouton de Gruyter, 2007.
  • "Levels of Nothingness," 2009 Sept 17 - 21, 2009 The Guggenheim Museum, New York performance, installation dimensions variable Inspired by Vasily Kandinsky’s Yellow Sound (1912), Rafael Lozano-Hemmer created an installation where colors are
  • NAKED EYE
    Intangible Images Brigitte Felderer: Naked Eye, an installation by Sylvia Eckermann With her installation at Kunstraum Bernsteiner Sylvia Eckermann addresses the presentation of the "white cube" by subverting the boundaries between tableaux vivants
  • mimesia -
    Mimesia is an interactive painting that draws the viewer into a dream-like flow of unfolding narrative. As if in a dream, the viewer can look around but cannot control what will happen next. The work incorporates paradigms from painting, film and
  • "The Way" is a 3-D computer animation combined with live video. Depicted are three runners followed by a camera down a foggy street in a small German village. To visualize "The Way", I've inverted the common system of the central perspective.