Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
Search words under length of 4 characters are not processed. Use single quotes ' for phrases with spaces.
1
…
(more)
63
64
65
66
(current)
67
(more)
123
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
PEY-CHWEN_INTERVIEW_160822.pdf
... digital art and
what
fascinated you about... from all over
the
world to interact with... camera, and time
line
. I also intentionally... from all over
the
world to interact with... for movies or
game
s. I amparticularly...
European Media Art Festival 1996
1996
...In 1996,
the
festival was still held in September,... that presented on
line
and off
line
works with... In 1996,
the
festival was still held in September,...
Navigating and Negotiating Sound Architectures of
the
Night
2016
-
2016
... black box
the
atre work was presented... black box
the
atre work was presented...
Notes on Artificial
Game
s
1993
...n, Bill. Notes on Artificial
Game
s In Visual...
Serious
Game
s - Collisions of Meaning and free Association Paradigms
1995
...Kushara, Machiko. Serious
Game
s - Collisions of Meaning...
Featured Artist Christopher Salter
05/2017
... research in
the
humanities,... research in
the
humanities,...
Game
s with a Magic Edge
1997
... with a Magic Edge
The
Times (June 26th... with a Magic Edge
The
Times (June 26th... Carlisle, Isabel.
Game
s with a Magic Edge
The
Times ...
Not A Show About New Technology, A Show About Interaction
1996
... In Serious
Game
s, London: Barbican...
Game
s that People Play
1997
...Faber, Liz.
Game
s that People Play Creative Review ...
Demolition Man:
The
Making of an Interactive Action Movie and
the
Future of
Game
s
1995
...en, Rebecca. Demolition Man:
The
Making of an... en, Rebecca. Demolition Man:
The
Making of an...
the
Future of
Game
s In Imagina '95,...
1
…
(more)
63
64
65
66
(current)
67
(more)
123