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Scott Sona Snibbe
Scott Snibbe is a pioneering digital artist and entrepreneur whose work includes apps, video, and interactive installations. His art is in the permanent collections of the Whitney Museum of American Art and the Museum of Modern Art (MoMA), which in
Rachel Strickland
Rachel Strickland describes herself as an architect who practices in motion picture media more than pencil and paper. Her work of the past 25 years has focused on cinematic dimensions of the sense of place, and new paradigms for narrative
p53
2000
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2000
Grinder p53 is a life-printing machine. It is a monument made to reprint life. Hammered into granite the sculpture portrays the entire genetic sequence of the human suicide gene p53. The gene is exposed in a completely reproducible way. With a
Rejane Spitz
Rejane Spitz is an Associate Professor and the Head of the Department of Art & Design at PUC-Rio University, Brazil. She was a Post-Doctoral researcher at CADRE-Laboratory for New Media /San Jose State University (California, USA) in 2003, and a
Jane Tingley
Jane Tingley is an artist, curator and Assistant Professor at York University. Her studio work combines traditional studio practice with new media tools - and spans responsive/interactive installation, performative robotics, and telematically
The Waiting Room
1998
Interactive digital video projection environment 12 x 12 x 6 metres 2 large scale video projections, colour, multi-channel interactive sound In collaboration with Sue Hawksley (Choreography) and Stuart Jones (sound) Produced by Victoria
LIQUID SOLIDITY
2017
video 5,06' The round-shaped form in the process of constant transformation is based on the idea of simulating life at the molecular level. The structure, which periodically resembles a virus structure, complex proteins or carbon fullerenes, is
Julian Stadon
I am an Australian Artist and Transdisciplinary Integration Expert Working Across Academia, Cultural and Private Sectors. Focussed on Augmentation Aesthetics, Bio-Digital Entanglement & Interactivity, Food Futures & Sustainability. I currently
FRACTAL
2012
Mirror glazing on glass (dim: 120 x 80 cm), light projection and reflection The light work Fractal is part of a series of works dealing with the idea of the ‘transparent body’. Formally the work is based on a radiological image of the brain, the use
Making of Eve Clone II
2020
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2020
“Making of Eve Clone II” extracts a black-and-white grid image of the merged faces of Eve Clone and the Vitruvian Man from “Making of Eve Clone I”. This interactive installation learns to mimic human facial expressions through audience
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