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  • The White Room is a metaphor that illustrates the Brazilian atmosphere face to the constant changes in the domestic economy. Moreover, it points to the delicate balance between North and South ­- in terms of world geography -- after globalization.
  • Plan-it! -
    PLAN-it! - a multisensory experience --- in cooperation with Herbert Lachmayer and Mathias Fuchs --- The Mind Zone [architects: Office Zaha Hadid] in the Millennium Dome at Greenwich was designed to be a synthesis of contemporary architecture, art,
  • Instant Places is a software fiction that creates a networked formed ad hoc to connect dispersed data places. These data places can stretch over multiple computers and also multiple network systems. They are not bound by geography, time and space.
  • Manu Luksch, founder of Ambient Information Systems (ambientTV.NET,) is filmmaker who works outside the frame. The "moving" image, and in particular the evolution of film in the digital or networked age, has been a core theme of her works.
  • Protrude, Flow -
    Protrude, Flow 2008 (2008) Shown at Reina Sofia National Museum in madrid. Enabling people to experience a strong aesthetic feeling is the main purpose of “Protrude Flow 2008.” This experience cannot be acquired in everyday life, and once
  • Notes on Preliminary Plan and Accompanying Images. • The public enter through a gently curved corridor allowing time for their eyes to adjust to the low light level and obscuring the view ahead of the Forest. • Choice of paths to give a
  • Transcendence Index -
    The installation consists of the following 2 parts: – a software program which analyzes texts of two periods (1900-1917 and 2000-2017) in order to calculate the index of their transcendence; – a robotic device which cooks 2 borschts (borscht is a
  • "This artwork unveiled over 200000 Caymans Islands companies and combined with an aggressive business strategy, it reversed global finance machination for creative subversive agendas. The website Loophole4All.com promoted the sale of real identities
  • This interactive installation was first shown at the Bonnefanten Museum, in Maastricht, where its apparatus was a CRT monitor and a custom-designed joystick. For this work the authors researched the conceptual and aesthetic paradigms of the Legible
  • Patrícia Gouveia is an artist, designer, scholar, and curator with more than twenty years of research experience in arts, design, gaming, and interaction. She has been working in Interactive Arts and Design since the 1990s. Her research focuses on