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  • And That’s The Way It Is is a collaboration between the University of Texas’s public art program Landmarks and The Office for Creative Research from the spring of 2012. Drawing on transcripts from the Cronkite archives held by the Briscoe Center and
  • Event: Arte Cibernetica. Collection of Itaú CulturalInstitution: Usina do GasômetroComment:
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    Event: entre-deux, Usine-CInstitution: Danse-CitéComment:
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    Event: entre-deuxInstitution: Usine CComment:
  • Haque, Usman. Surrounding Architecture / Die Konturen der Architektur In Hybrid - Living in Paradox, edited by Gerfried Stocker and Christine SchöpfOstfildern-Ruit: Hatje Cantz, 2005.
  • Slater, Mel and Usoh Martin. Body Centered Interaction in Immersive Virtual Environments In Artificial Life and Virtual Reality, edited by Nadia Magnenat Thalmann, 125-148. New York: John Wiley and Sons Ltd., 1994.
  • Slater, Mel and Martin Usoh. Presence in Immersive Virtual Environments In Proceedings of the IEEE Conference - Virtual Reality Annual International Symposium, IEEE Neural Networks Council, Seattle, WA, , 90-96. Seattle, WA: 1993.
  • Slater, Mel and Martin Usoh and A. Steed. Depth of Presence in Virtual Environments Presence: Teleoperators and Virtual Environments 3, no. 2 (1994): 130-144.
  • La experiencia que tenemos de las cosas (tangibles e intangibles) se compone de acciones simples enlazadas a símbolos que encontramos en el mundo. Imprimimos estas experiencias a distintas áreas de nuestro cerebro y luego, de alguna manera, perdemos
  • Beiguelman, Giselle and Jorge La Ferla, ed. Nomadismos Tecnológicos (Dispositivos móviles: usos masivos y prácticas artísticas). Buenos Aires: Ariel, 2011.