Archive Search

  • Gagnon, Jean. Portraits of Dialogue: The Condition of Sociability in the Interactive Portraiture of Luc Courchesne HorizonZero 11 (2004).
  • This is what the talk was about as quoted from the info. "Nina Sobell is an interdisciplinary artist who thinks of herself as an electronic medium led her to originate BrainWave Drawings, the interactive synchrony of brainwaves between two or more
  • Hors Pistes analiza el universo del deporte desde un prisma político y crítico —desarrollando paralelismos con la sociedad— al tiempo que poético, sobre la reapropiación por parte de los artistas de las formas, códigos e imaginario del deporte, para
  • Bernardo Villar. "Flujos comunicativos cotidianos como experiencia artística. Fotografía digital y redes 2.0". Vol.'Tarjeta de Memoria / Memory Card. Ensayos sobre fotografía contemporánea'. Bogotá: Universidad Jorge Tadeo Lozano de Bogotá, 2014.
  • Beiguelman, Giselle. Espaços de Subordinação e Contestação nas Redes Sociais Revista USP , no. 92 (December/ February 2012): 20-31.
  • DOMINGUES, DIANA MARIA G. Softwares sociais: o autor como produtor de ciberartivismo cultural 16º Encontro Anual da Associação Nacional dos Programas de Pós-Graduação em Comunicação (2007).
  • DOMINGUES, DIANA MARIA G. Softwares sociais: o autor como produtor de ciberativismo cultural 16º Encontro Anual da Associação Nacional dos Programas de Pós-Graduação em Comunicação (2007): 31-31.
  • In Conversation -
    A www/street intervention. When live and located, "In Conversation" provided the means for people in the street (or gallery), and users on the Internet to engage in a live dialogue with each other. The work aimed to examine the boundaries and social
  • Monolith
    “Monolith” deals with the complexities of fear as a contemporary social phenomenon. By letting the viewer experience fear, the installation offers critical insights into the effect of cultural conditioning in contemporary society. Furthermore, it
  • ITCH
    The ITCH acronym stands for “Interactive Technology – Community Hacking”, and as such it tries to represent a wide artistic research project concerning with the impact of personal mobile technologies on social behavior, particularly in the public