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CityCluster Project
2002
-
2002
... matrix
with
original...
Video-games + Interaction = Skills Development
2015
Albuquerque, Beatriz. Video-games + Interaction = Skills Development In The Growth of Art Anthology, edited by Nisha PatelNew York: Teachers College, Columbia University, 2015.
Super Cilia Skin
2002
-
2003
... input
with
tactile and visual...
skin
A collection of images and thoughts about skin
Art Total
2010
-
2010
... space
with
glass walls would...
SKIN
2012
-
2019
video
SKIN is an interactive installation, in which visitors have the opportunity to use a GSR (Galvanic Skin Response) interface, which measures their skin's moisture. The variations of these values are an indication of psychological or physiological
SKIN - Performance
2014
-
2019
... interacts
with
sounds and images...
Ultima Ratio as Media Theatre - Beyond Moving Skin
2001
Plewe, Daniela Alina. Ultima Ratio as Media Theatre - Beyond Moving Skin In Global Heros, Theater zwischen Medialität und Theatralität, edited by Martina LeekerBerlin: Alexander Verlag, 2001.
SKIN DEEP: LIMINAL STATES
2002
Beesley, Philip. SKIN DEEP: LIMINAL STATES. Chatham: The Thames Art Gallery, Chatham Cultural Centre, 2002.
Re:skin
2006
Flanagan, Mary and Austin Booth, ed. Re:skin. Cambridge, MA: MIT-Press, 2006.
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