Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
648
649
650
651
(current)
652
(more)
1473
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Cybernetics and Art: Cultural Convergence in the 1960s
2002
Shanken, Edward A.. Cybernetics and Art: Cultural Convergence in the 1960s In From Energy to Information: Representation in Science, Technology, Art, and Literature, edited by Linda Dalrymple Henderson and Bruce Clarke, 255-277. Palo Alto, CA:...
Xeno-epistemics: Makeshift Kit for Visual Art as Knowledge Production and the Retinal Regimes
2002
Maharaj, Sarat. Xeno-epistemics: Makeshift Kit for Visual Art as Knowledge Production
and the Retinal Regimes In Documenta 11, Ostfildern-Ruit: Hatje Cantz, 2002.
Atlas of Emotions : Journeys in Art, Architecture, and Film
2002
Bruno, Giuliana. Atlas of Emotions : Journeys in Art, Architecture, and Film. London, New York: Verso, 2002.
Future Bodies: Zur Visualisierung von Körpern in Science und Fiction
2002
Angerer, Marie-Luise and Kathrin Peters and Zoe Sofoulis, ed. Future Bodies: Zur Visualisierung von Körpern in Science und Fiction. New York, Wien: Springer, 2002.
Making Sense of Life: Explaining Biological Development with Models, Metaphors, and Machines
2002
Fox Keller, Evelyn. Making Sense of Life: Explaining Biological Development with Models,
Metaphors, and Machines. Cambridge, London: Harvard University Press, 2002.
Extra Life. Über das Sterben in Computerspielen
2002
Lange, Andreas. Extra Life. Über das Sterben in Computerspielen In game_over. Spiele, Tod und Jenseits, edited by Arbeitsgemeinschaft Friedhof und Denkmal e.V., 93-104. Kassel: Zentralinstitut und Museum für Sepuralkultur, 2002.
Pause and Effect: The Art of Interactive Narrative
2002
Meadows, Mark Stephen. Pause and Effect: The Art of Interactive Narrative. San Francisco: New Riders Press, 2002.
Zoe Beloff
2002
Druckery, Timothy. Zoe Beloff In Catalogue for Nam June Paik Award 2002, edited by Timothey Druckery and Solange Farkas and Wulf HerzogenrathOstfildern-Ruit: 2002.
Künstliches Leben: Frankensteins Nachkommen
2002
Cantoni, Rejane and Maria Teresa Santoro. Künstliches Leben: Frankensteins Nachkommen Dichtung Digital (online) (2002).
Intelligent Environments: Bodyarchitecture and OP_ERA
2002
Nöth, Winfried, ed. Intelligent Environments: Bodyarchitecture and OP_ERA. Kassel: Kassel University Press, 2002.
1
…
(more)
648
649
650
651
(current)
652
(more)
1473