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  • ...The "US Department of Art & Technology" is an artist-led, virtual government agency. The US DAT functions as a conduit between the arts and the broader political and economic culture for facilitating the artist' need to extend aesthetic inquiry into the social...
  • ... as real space fuses with telematic space. In the telematic society material embodiment is further supplemented and extended by virtual representation: the so-called “tele-polis”. Telematic space endows the urban environment with a new form of structure,...
  • Garden Of Changes -
    ... enigmatic answer to the query at the main pavilion. Different to speedy gamification and the pace of jump-and-run games, the Virtual Reality application invites to ponder, reflect and appreciate the green reconstruction of the vanished trees.
  • ...Courant, Michéle and Beat Hirsbrunner and Kilian Stoffel. Managing Entities for an Autonomous Behavior In Artificial Life and Virtual Reality, edited by Nadia Magnenat-Thalmann and Daniel ThalmannLondon: John Wiley and Sons Ltd., 1994.
  • CircuiTUI -
    ... CircuiTUI, projected images of circuit components are bound to physical objects that can be modified or re-organized in a virtual circuit. The physics is continuously modeled, and is overlaid graphically over the components and wires as both quantitative...
  • ... video developing an aesthetic that led her to work with computer graphics, and afterwards on interactive installations and virtual reality. She holds a Ph.D. in Fine Arts from the University of the Basque Country, MA in Image Synthesis and Computer...
  • ...Ascott, Roy. Estética de la Tecnoética: El arte y la construcción de la realidad In Arte Virtual Realidad Plural., edited by Karin Ohlenschläger, 33-44. Monterrey, Mexiko: Museo de Monterrey, 1997.
  • Cyber Necktie -
    ... interface the pallet of images: about 20 different immages will appear on the screen. The images deal with the content of: virtual reality, cyberspace and net-work-interpretations. (F.A.B.R.I.CATORS)
  • ... but offered interactive experience of beeing between connected worlds, experience connecting in hybrid entity real and virtual environments. Viewers become integral components of these works, the intelligently working components. As a result,...
  • Substance -
    ... The exhibit focuses on two works that stimulate participation and response in the fluid, dreamy interface between the virtual and physical. The Mnemonic Body, by Alan Dunning and Paul Woodrow, is a collaborative, immersive, virtual and augmented...