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Mobile Feelings II
2002
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2003
video
Tangible Biofeedback Communication Device Users at the Ars Electronica are provided with specially equipped "Mobile Feelings" phone devices that resemble organic or bodily shapes. These devices host miniature bio-sensors and actuators that capture
Eau de Jardin
2004
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2004
video
"Eau de Jardin" is an interactive installation which transports visitors into the imaginary world of virtual water gardens. The image of "Eau de Jardin" consists of a triptych, a three-sided projection screen onto a 12 x 3 meters vaulted screen
Tristero
2002
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2002
This webwork was commissioned by the Film and Video Umbrella as part of the Tristero project; a website where people can upload their junk mail for it to be manipulated or variously treated by an artist. Four artists, Nick Crowe, Jacqueline
Haptic Field
2016
video
Description on chrissalter.com: What if we could feel on our bodies the presence of others at a distance? Haptic Field is a participatory multi-sensory installation merging contemporary fashion, wearable technology and an exploration of the senses
Laura Skocek
I am an artist, living and working in Vienna. Having been trained at the University of Applied Arts Vienna (Digital Arts), my focus is on sculpture and smart materials, with an interest in the intersections of art and science, as well as video art,
Mark J. Stock
Mark J. Stock is an artist, scientist, and programmer who creates still and moving images combining elements of nature, physics, chaos, computation, and algorithm. His works explore the tension between the natural world and its simulated
BRAIN CLOUD (BY BRAIN FACTORY)
2018
video
At the same time an innovative art installation, a world premiere, and a prototype for brain design technology. Brain Cloud is part of the Brain Factory series of works helping the visitors, recently converted into “brain-workers”, to give shape to
Airground Mattress
1970
Another type of Airground which resembled a large mattress, its upper and lower surfaces held together by interior ties.
The Imaginary Hotel
2002
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2002
The Imaginary Hotel allowed visitors to occupy and design their ideal room within and fill it with personal content and inspiration. The installation architecture resembled a typical hotel room with its ubiquitous furniture and appliances. In
Glasgow Science Centre
2000
I developed a set of four interactive, room-based exhibits for the 'Planets and Beyond' area at the GSC: - Discover the Stars: Visitors move around, holding small white boards in their hands. At specific spots they are tracked by sensors
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