Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
Search words under length of 4 characters are not processed. Use single quotes ' for phrases with spaces.
1
…
(more)
62
63
64
65
(current)
66
(more)
176
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Placeholder: Landscape and Narrative in a Virtual Environment
1992
-
1993
PLACEHOLDER was a virtual environment project designed by Brenda Laurel and Rachel Strickland and produced by Brenda Laurel. Placeholder was a two-person fully interactive virtual-reality system, utilizing stereoscopic head-mounted displays,
Neal White
Neal White works across media, and in no particular medium at all – creating projects with the Office of Experiments that develop collaborative, social and critical spaces using art methods and art materials. His work operates along the fine line
Plain Plane Playing
1990
-
1990
Video tape Images of Baroque interiors are interlaced by a computer generated scrolling key pattern that was interactively modulated by the sound of water drops during the recording Kinetic video sculpture The video is projected onto a
Unformed Symbols: Another Side
2008
-
2008
As the work Unformed Symbols (2006), the work Unformed Symbols: Another Side (2008) recreates a card game, but this time as if it were seen from the reverse side, with only the plain backs of cards visible. Real cards and projected images of
Plain Text
2008
-
2008
The Plain Text series plays on the “infinite monkey theorem”. It states that given an infinite amount of monkeys, typewriters, and time, the monkeys will type out any particularly text you choose. If one instructs the monkeys (or monkey simulators),
Brenda Laurel
Brenda Laurel is a designer, researcher and writer. Her work focuses on interactive narrative, human-computer interaction, and cultural aspects of technology. Her career in human-computer interaction spans over twenty-five years. She holds an M.F.A.
Anamorphic Drawing Table
1980
There are two structural iterations of this anamorphic sculpture, which present the form of a typical architect’s adjustable drawing table. One is situated in a park and has four independent wooden elements, which only from one particular point of
Plain Plane Playing
1990
-
1990
Event: Plain Plane PlayingInstitution: Rene Coelho GalleryComment:
Maison communale de Plainpalais
DYNASTY
2009
-
2007
video
"DYNASTY" is Stenger's third Virtual Reality movie, programmed for web-based VRML, but also conceived for immersion. Synopsis: A child again, you encounter ancestors from a remote past, who welcome you to your Dynasty. Together you will reach
1
…
(more)
62
63
64
65
(current)
66
(more)
176