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Marching Plague
2006
CAE. Marching Plague. New York: Autonomedia, 2006.
Spectropia
1999
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2002
A work in progress , is an evening-length interactive media performance performed by two players with the the participation of audience members. Spectropia can also be presented as an interactive installation for two viewers at museums, festivals
Viewpoint
1975
video
This work created a collage of fictional events within a museum space by making projected images of the events appear contiguous with the real space and actual situations. The work was constituted by two structural elements: a large projection
TANGENT_FEAR: Inviting Horror
2006
TANGENT_FEAR presents the artistic research project Inviting Horror by Karen Lancel and Hermen Maat in which the experience of fear in public space is investigated. In a world in which daily activity is monitored through electronic technologies
George Gessert
George Gessert was born in 1944. Initially he was a painter and printmaker. From 1985 to the present his work has focused on the overlap between art and genetics. His exhibits often involve plants that he has hybridized, or documentation of breeding
Jack Holmer
Jack Holmer and the aesthetic of affect In search of technological Affective Poetics, the artist wanders the form, trying to visualize that which lacks connection, interaction and support. This happens in the Stratosphere, in Physical Mountains,
Plain Plane Playing
1990
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1990
Video tape Images of Baroque interiors are interlaced by a computer generated scrolling key pattern that was interactively modulated by the sound of water drops during the recording Kinetic video sculpture The video is projected onto a
Unformed Symbols: Another Side
2008
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2008
As the work Unformed Symbols (2006), the work Unformed Symbols: Another Side (2008) recreates a card game, but this time as if it were seen from the reverse side, with only the plain backs of cards visible. Real cards and projected images of
PICO
2004
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2005
We are working to create a new type of human-computer interface, called PICO, by combining some of the usability advantages of mechanical systems with the abstract computational power of modern computers. Long before modern electronic computers were
Manu Luksch
Manu Luksch, founder of Ambient Information Systems (ambientTV.NET,) is filmmaker who works outside the frame. The "moving" image, and in particular the evolution of film in the digital or networked age, has been a core theme of her works.
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