Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
Search words under length of 4 characters are not processed. Use single quotes ' for phrases with spaces.
1
…
(more)
62
63
64
65
(current)
66
(more)
884
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Palo Alto
2017
-
2018
Palo Alto is Banz & Bowinkel’s second work dealing with the representation of a hypothetical virtual reality. Driven by the notion that the virtual world is not the sphere of simulated reality but rather its counterpart, the computer acts as an
The Dump: Recycling of Thoughts
2010
-
2010
The Dump - recyclage d’idées est une sorte de laboratoires d’idées artistiques. Les artistes ont été encouragés à prolonger les concepts d’un autre artiste, à utiliser les concepts entreposés sur le blog de Maurice Benayoun. Au lieu de recettes
The Amazing Technicolor Dream Float
1997
McClellan, Jim. The Amazing Technicolor Dream Float Esquire (June 1997): 60.
+/- [the infinite between 0 and 1]
2009
Yoshizaki, Kazuhiko and Kohsuke Murata Murata and Kazuya et. al. Kondo, ed. +/- [the infinite between 0 and 1]. : Kiyoshi Hayashi (Esquire Magazine Japan) and Access Publishing Co., 2009.
Human Browser
2004
-
2007
A human being embodies the World Wide Web Human Browser is a series of Wi-Fi performances based on a Google Hack, where the usual technological interface is replaced with the oldest interface we know: the human being. Winner of the Share
Traces
1998
-
1999
Traces is a project for networked CAVEs (immersive VR spaces). But it is very different in its goals and its nature from any other CAVE or VR project (to the knowledge of the author). The root of the project is a long standing concern over the
AN ELECTRONIC ARENA FOR PARTICIPATION IN CONNECTED COMMUNITIESeRENA. Electronic Arenas for Culture, Performance, Art & Entertainment (Esprit project 25379). Brüssel 2000.
2000
Novak, Jasminko et al. AN ELECTRONIC ARENA FOR PARTICIPATION IN CONNECTED COMMUNITIES eRENA. Electronic Arenas for Culture, Performance, Art & Entertainment (Esprit project 25379). Brüssel 2000. In eRENA. Electronic Arenas for Culture, Performance,
"La Provence au Pernambouc"
2006
-
2006
En 2005, Aix-en-Provence a accueilli l'année du Brésil, où s'est développé de juin à novembre le projet "Pernambuco! art contemporain - culture populaire ". Les expositions et divers événements ont permis de porter un regard sur cet État du Nordeste
Jaron Lanier
... an advisor to Lin
den
Lab on their virtual...
The Book after the Book
1999
-
1999
The Book after the Book is a hypertextual and visual essay about cyberliterature and the net_reading/writing_condition. Its main focus is non-linear narratives, which reconfigure the literature/book relationship starting from the very notion of
1
…
(more)
62
63
64
65
(current)
66
(more)
884