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  • still living (a, b, e, f, g, h, i, j), 2006 Series of infinite visual installations. Computer, specific algorithm Courtesy: the artist This series of visual installations revolves around the concept of living graphics: graphics using
  • Playhouse
    Janet Cardiff’s Playhouse [1997], a collaborative installation with George Bures Miller was first exhibited at the Barbara Weiss Gallery in Berlin. Playhouse combines sculpture, sound, video and performance in a fusion that experiments with
  • The introduction of virtual reality has led to a pictorial revolution that is radically changing not only our perception of images, but also our relationship with reality. Accessible illusionary worlds conjured up in virtual spheres provide visitors
  • Kac, Eduardo. Aromapoetry https://www.ekac.org/aromapoetry.html.
  • April 17 to June 21, 2009 at the Weisman Art Museum [1], in Minneapolis, "Natural History of the Enigma" Press Release: https://wam.umn.edu/wp-content/uploads/2016/10/Kac_Press_Release.pdf
  • Is a researcher in software design and development simulating natural realms. He works in the fields of behaviour, natural phenomena and digital modelling. His actually Senior Researcher at US R&D group of Sony Computer Entertainment and past
  • Simanowski, Roberto. The Art of Mapping Statistics https://mediarep.org/bitstream/handle/doc/18643/Dichtung-Digital_35_1-10_Simanowski_Legrady_Mapping_Statistics_.pdf?sequence=2&isAllowed=y.
  • This is a still image from the video called A Walk in the City [version 2] - Video directed by Victor Acevedo. Released on Dec 17, 2016 Drummer: Martin Mansour Walker: Sandra X Soundtrack by Igor Amokian [aka Chris Holland] Victor: I first met Chris
  • utHOPEia
    Hope in fusion with Utopia is here in perspective, looking at St Virgil, which has become part of the every day (esthétique du quotidien). By fragmenting the space and recontextualising elements of the place, utHOPEia is "hoping" to have the
  • The medium of light transversing a space is the very property that makes space experiential, and therefore 'real'. Julius then might use optical elements such as mirrors and lenses, to add an-other dimension to these physical spaces. Drawing on