Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
62
63
64
65
(current)
66
(more)
1078
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
ClearBoard
1990
-
1995
ClearBoard is designed to integrate interpersonal space and shared workspace seamlessly. A design goal of ClearBoard is to allow a pair of users to shift easily between interpersonal space and shared workspace using familiar everyday cues such as
Enciclopedia de Artes Visuais (Enciclopedia Itaú Cultural de Artes Visuales)
2001
Itáu Cultural. Enciclopedia de Artes Visuais (Enciclopedia Itaú Cultural de Artes Visuales) http://www.itaucultural.org.br.
for pina
2009
for pina... Attakkalari Center for Movement Arts, Bangalore: "for pina..." a site-specific promenade performance presented with film installation and live music designed to commemorate an iconic dance artist of our times ... Pina Bausch. Even
Luc Courchesne
Courchesne is an artist, designer and profesor at Université de Montréal, founding member of the Society for Art and Technology [SAT], board member of the Conseil des arts et des lettres du Québec and member of the Royal Canadian Academy of Arts.
60
1995
-
1995
"60" is a version of "Very Nervous System" designed especially for the "I am Listening" show of sound sculptures at the Glendon Gallery at York University, Toronto, Canada. "60" uses the softVNS.htmlI motion processor, and a additive synthesis
Latent Figure Protocol
2007
-
2009
Latent Figure Protocol takes the form of a media installation that uses DNA samples to create emergent representational images. The installation includes a live science experiment, the result of which is videotaped and repeated for the duration of
It´s time
2010
IT'S TIME challenges one of the overarching question that pertains to the post-modern world: the acceleration of time induced by collective behaviors, and the level of frustration it induces on individuals. IT'S TIME aims at investigating several
Sections of Nothing-Nothing
1997
-
2017
http://www1.khm.de/~marcello/html/Net-Art/A.html Objects / In A Network Of Tangled-Up / Porous Graduation-System / Every Fragment / Lighted Up +- 5 Grade-Centigrade / Lights Options / Space Sterilized / In Ethylene Oxide Chambers/ Immediate
Media Visualization: Visual Techniques for Exploring Large Media Collections
2011
Manovich, Lev. Media Visualization: Visual Techniques for Exploring Large Media Collections http://manovich.net/index.php/projects/media-visualization-visual-techniques-for-exploring-large-media-collections.
ComTouch
2001
-
2002
ComTouch project explores the interpersonal communication by use of haptic technology. Audio and video have been commonly used as medium for interpersonal communication. ComTouch uses the sense of touch to compliment the existing audio and video
1
…
(more)
62
63
64
65
(current)
66
(more)
1078