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  • ...Golsin, Mike and Jaquelyn Ford Morie. Virtopia: Emotional Experiences in Virtual Environments Leonardo 29 (1996): 95-100.
  • ...Huhtamo, Erkki. Time Machines in the Gallery: An Archeological Approach in Media Art In Immersed in Technology: Art and Virtual Environments, edited by Mary Anne Moser and Douglas McLeod, 232-268. Cambridge, MA: MIT Press, 1996.
  • ... the Guggenheim Museum in New York (2009) and the Winter Olympics in Vacouver (2010). His kinetic sculptures, responsive environments, video installations and photographs have been shown in museums in four dozen countries. In 2007 he was the first artist...
  • ...Heeter, Carrie. Being There: The Subjective Experience of Presence Presence: Teleoperators and Virtual Environments (Fall 1992).
  • ...Held, Richard and Nathaniel Durlach. Telepresence Presence: Teleoperators and Virtual Environments 1 (1992): 109-112.
  • ...Henri, Adrian. Total Art: Environments, Happenings, and Performance. New York: W. W. Norton and Company, 1974.
  • ...Krueger, Myron. The Experience Society Presence: Teleoperators and Virtual Environments 2, no. 2 (1993): 162-168.
  • ...O´Sullivan, Dan. Choosing Tools for Virtual Environments Leonardo 27, no. 4 (July/August 1994).
  • ... based art projects since 1995. Musician, composer and developer of autogenerative and reactive sound visual structures and environments. His art practice delves into areas defined by memories and remembrance, alternative representation of localization,...
  • ... rooms for individual visitors (Nemo Observatorium, Mirror, Pericope/Horizon Machine). Later he creates larger mobile environments dealing with space and orientation often using the visitor as a co-actor (Orbit, Nevel, Compass, Boreas, Transporter)....