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  • Artist/academic. She studied an MsC in information technology applied to arts at Chalmers University of Technology and a PhD in Digital arts and experimental media at University of Washington. She has published articles in journals such as Artnodes,
  • Seaman, Bill. Hybrid Architectures - Media Information Environments In Intelligent Environments: Spatial Aspects of the Information Revolution, edited by Peter DroegeAmsterdam, NL: North Holland, 1997.
  • Brower, Joke and Arjen Mulder, ed. Information Is Alive. Rotterdam, NL: V2_Publishing, 2003.
  • Sheldon Brown is Director of the Center for Research in Computing and the Arts (CRCA) at the University of California at San Diego (UCSD) where he is a Professor of Visual Arts and the head of New Media Arts for the California Institute of
  • Paolo Cirio called attention with his controversial work "Hacking Monopolism Trilogy": "Face to Facebook" (co-author: Alessandro Ludovico), "Amazon Noir" (co-authors: Alessandro Ludovico, Ubermorgen) and "Google Will Eat Itself" (co-authors:
  • Shimohara, Katsunori. Information Processing based on Life-like Paradigm Journal of Information Processing Society of Japan 36, no. 4 (April 1995).
  • Andrés Colubri is a researcher who is developing new methodologies to visualize and model complex biological information. He also looks to new uses of computer graphics as a medium for communication and interaction. Andrés originally studied
  • Information sites https://microartsgroup.com https://geoffdavis.org Micro Arts’ Geoff Davis computer generative art is now in the Francisco Carolinum Museum, Linz, Austria; the Franke Foundation collection, Germany; the Computer Arts Archive, UK;
  • The US-American Keneth Goldberg is a Professor of Industrial Engineering and Operations Research (IEOR), with a joint appointment in Electrical Engineering and Computer Science (EECS), and in the School of Information at the University of
  • G/MZ. Sound and visual artist, with a degree in information systems, works in art and technology integrating data, music or visuals, developing projects in different fields like computer vision, audiovisual installations, video mapping and